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首页> 外文期刊>Pattern Recognition: The Journal of the Pattern Recognition Society >Multi-image photometric stereo using surface approximation by Legendre polynomials
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Multi-image photometric stereo using surface approximation by Legendre polynomials

机译:使用勒让德多项式的表面逼近的多图像光度立体

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摘要

This paper presents a photometric stereo algorithm that reconstructs object shapes from multiple images, in which given 3D surfaces are approximated by Legendre polynomials and the relationships between the given surface and its derivatives are represented in matrix forms in terms of a polynomial coefficient vector. The reflectance map is linearized and the cost function expressed in quadratic matrix form in terms of the polynomial coefficient vector is minimized. The relative depth and its derivatives are obtained by updating them iteratively. Computer simulation with various noiselessoisy sets of test images shows that the performance of the presented two-image photometric stereo algorithm is comparable to that of the conventional methods in terms of three different error measures: brightness error, orientation error and height error. Also the performance comparison of the presented and conventional three-image photometric stereo algorithms for the noiselessoisy sets of images is shown. (C) 1998 Pattern Recognition Society. Published by Elsevier Science Ltd. All rights reserved. [References: 13]
机译:本文提出了一种光度学立体算法,该算法可从多个图像重构对象形状,其中给定的3D表面通过Legendre多项式近似,并且给定表面及其导数之间的关系以多项式系数向量的矩阵形式表示。反射率图被线性化,并且根据多项式系数向量以二次矩阵形式表示的成本函数被最小化。相对深度及其导数是通过迭代更新而获得的。用各种无噪声/嘈杂的测试图像集进行的计算机仿真表明,在三种不同的误差度量(亮度误差,方向误差和高度误差)方面,所提出的两幅图像光度立体算法的性能可与传统方法相媲美。还示出了所提出的和常规的三图像光度化立体算法在无噪声/高噪声图像集中的性能比较。 (C)1998模式识别学会。由Elsevier Science Ltd.出版。保留所有权利。 [参考:13]

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