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首页> 外文期刊>Gait & posture >Effects of adding a virtual reality environment to different modes of treadmill walking.
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Effects of adding a virtual reality environment to different modes of treadmill walking.

机译:将虚拟现实环境添加到跑步机步行的不同模式中的效果。

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摘要

Differences in gait between overground and treadmill walking are suggested to result from imposed treadmill speed and lack of visual flow. To counteract this effect, feedback-controlled treadmills that allow the subject to control the belt speed along with an immersive virtual reality (VR) have recently been developed. We studied the effect of adding a VR during both fixed speed (FS) and self-paced (SP) treadmill walking. Nineteen subjects walked on a dual-belt instrumented treadmill with a simple endless road projected on a 180° circular screen. A main effect of VR was found for hip flexion offset, peak hip extension, peak knee extension moment, knee flexion moment gain and ankle power during push off. A consistent interaction effect between VR and treadmill mode was found for 12 out of 30 parameters, although the differences were small and did not exceed 50% of the within subject stride variance. At FS, the VR seemed to slightly improve the walking pattern towards overground walking, with for example a 6.5mm increase in stride length. At SP, gait became slightly more cautious by adding a VR, with a 9.1mm decrease in stride length. Irrespective of treadmill mode, subjects rated walking with the VR as more similar to overground walking. In the context of clinical gait analysis, the effects of VR are too small to be relevant and are outweighed by the gains of adding a VR, such as a more stimulating experience and possibility of augmenting it by real-time feedback.
机译:跑步机速度和缺乏视觉流动的结果是,地面行走和跑步机行走的步态不同。为了抵消这种影响,近来已经开发了反馈控制的跑步机,该跑步机允许受试者控制皮带速度以及身临其境的虚拟现实(VR)。我们研究了在固定速度(FS)和自定速度(SP)跑步机步行过程中添加VR的效果。 19位受试者在装有双皮带的跑步机上行走,一条简单的无尽道路投射在180°圆形屏幕上。发现VR的主要作用是在推举过程中髋关节屈曲偏移,峰值髋关节伸展,峰值膝盖伸展力矩,膝盖屈曲力矩增加和踝关节力量。在30个参数中,有12个在VR和跑步机模式之间发现了一致的交互作用,尽管差异很小,并且不超过受试者步幅内变化的50%。在FS,VR似乎稍微改善了向地面行走的步行方式,例如步幅增加了6.5mm。在SP处,通过添加VR步伐变得更加谨慎,步幅减少了9.1mm。不论跑步机模式如何,受试者对VR行走的评价都与地面行走相似。在临床步态分析的背景下,VR的影响太小而无足轻重,而增加VR所带来的好处却远远超过了VR,例如具有更刺激性的体验以及通过实时反馈来增强VR的可能性。

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