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首页> 外文期刊>International journal of human-computer studies >Re-using digital narrative content in interactive games
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Re-using digital narrative content in interactive games

机译:在互动游戏中重用数字叙事内容

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This paper presents a model, called Scene-Driver, for the re-use of film and television material. We begin by exploring general issues surrounding the ways in which content can be sub-divided into meaningful units for re-use and how criteria might then be applied to the selection and ordering of these units. We also identify and discuss the different means by which a user might interact with the content to create novel and engaging experiences. The Scene-Driver model has been instantiated using content from an animated children's television series called Tiny Planets, which is aimed at children of 5-7-year old. This type of material, being story-based itself,]ends itself particularly well to the application of narrative constraints to scene reordering, to provide coherence to the experience of interacting with the content. We propose an interactive narrative-driven game architecture, in which a user generates novel narratives from existing content by placing "domino" like tiles. These tiles act as "glue" between scenes and each the choice dictates certain properties of the next scene to be shown within a game. There are three different game-types, based on three different ways in which tiles can be matched to scenes. We introduce algorithms for generating legal tile-sets for each of these three game-types, which can be extended to include narrative constraints. This ensures that all novel orderings adhere to a minimum narrative plan, which has been identified based on analysis of the Tiny Planets series and on narrative theories. We also suggest ways in which basic narratives can be enhanced by the inclusion of directorial techniques and by the use of more complex plot structures. In our evaluation studies with children in the target age-range, our game compared favourably with other games that the children enjoyed playing. (c) 2006 Elsevier Ltd. All rights reserved.
机译:本文提出了一个称为场景驱动程序的模型,用于电影和电视材料的重复使用。我们首先探讨围绕如何将内容细分为有意义的单元以进行重用的方式以及如何将标准应用于这些单元的选择和排序的一般性问题。我们还将确定和讨论用户与内容进行交互以创造新颖和引人入胜的体验的不同方式。 Scene-Driver模型已使用名为“ Tiny Planets”的动画儿童电视连续剧的内容进行了实例化,该电影针对5至7岁的儿童。这种基于故事本身的材料特别适合于将叙事约束应用于场景重新排序,以提供与内容交互的体验的连贯性。我们提出了一种交互式叙事驱动的游戏架构,其中用户可以通过放置“多米诺”之类的图块从现有内容中生成新颖的叙事。这些图块充当场景之间的“胶水”,每个选择都指示要在游戏中显示的下一个场景的某些属性。基于可以将图块与场景匹配的三种不同方式,存在三种不同的游戏类型。我们介绍了用于为这三种游戏类型中的每一种生成合法的图块集的算法,该算法可以扩展为包括叙述约束。这样可以确保所有新颖的顺序都遵循最低限度的叙事计划,该计划是根据对《小行星》系列的分析和叙事理论确定的。我们还建议通过包括导演技术和使用更复杂的情节结构来增强基本叙事的方法。在针对目标年龄段儿童的评估研究中,我们的游戏与儿童喜欢玩的其他游戏相比具有优势。 (c)2006 Elsevier Ltd.保留所有权利。

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