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首页> 外文期刊>Research quarterly for exercise and sport >Gaze Strategies in Skateboard Trick Jumps: Spatiotemporal Constraints in Complex Locomotion
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Gaze Strategies in Skateboard Trick Jumps: Spatiotemporal Constraints in Complex Locomotion

机译:凝视策略在滑板技巧跳跃:复杂运动中的时空约束

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摘要

Purpose: This study aimed to further the knowledge on gaze behavior in locomotion by studying gaze strategies in skateboard jumps of different difficulty that had to be performed either with or without an obstacle. Method: Nine experienced skateboarders performed "Ollie" and "Kickflip" jumps either over an obstacle or over a plane surface. The stable gaze at 5 different areas of interest was calculated regarding its relative duration as well as its temporal order. Results: During the approach phase, an interaction between area of interest and obstacle condition, F(3, 24) = 12.91, p<.05, eta(2)(p) =.62, was found with longer stable-gaze locations at the takeoff area in attempts with an obstacle (p,.05, hp 2 =.47). In contrast, in attempts over a plane surface, longer stable-gaze locations at the skateboard were revealed (p<.05, eta(2)(p) =.73). Regarding the trick difficulty factor, the skateboarders descriptively showed longer stable-gaze locations at the skateboard for the " Kickflip" than for the "Ollie" in the no-obstacle condition only (p<.05, d = 0.74). Finally, during the jump phase, neither obstacle condition nor trick difficulty affected gaze behavior differentially. Conclusions: This study underlines the functional adaptability of the visuomotor system to changing demands in highly dynamic situations. As a function of certain constraints, different gaze strategies were observed that can be considered as highly relevant for successfully performing skateboard jumps.
机译:目的:本研究旨在通过在不同难度的凝视策略中研究凝视策略,进一步了解凝视行为的知识。方法:9位经验丰富的滑板运动员执行“ollie”和“Kickflip”跳过障碍物或在平面上。在其相对持续时间以及其时间顺序计算5个不同感兴趣区域的稳定凝视。结果:在接近阶段期间,发现感兴趣区域与障碍条件的相互作用,F(3,24)= 12.91,P <.05,ETA(2)(P)= .62,具有更长的稳定凝视位置在尝试障碍物的起飞区域(P,.05,HP 2 = .47)。相反,在飞机表面的尝试中,揭示了滑板上的更长的稳定凝视位置(P <.05,ETA(2)(P)= .73)。关于娱乐难度因素,滑板器描述了滑板上的滑板上的稳定凝视位置,仅用于“kickflip”,只能在无障碍条件下的“ollie”(p <.05,d = 0.74)。最后,在跳跃阶段期间,障碍条件和技巧难度影响凝视行为差别。结论:本研究强调了Visuomotor系统在高度动态情况下改变需求的功能适应性。作为某些限制的函数,观察到不同的凝视策略,这可以被认为是对成功执行滑板跳跃的高度相关性。

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