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Layered holographic stereogram based on inverse Fresnel diffraction

机译:基于反菲涅耳衍射的分层全息立体图

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We propose an efficient algorithm using layered holographic stereogram for three-dimensional (3D) computer-generated holograms. The hologram is spatially partitioned into multiple holographic elements (hogels) to provide the occlusion effect and motion parallax by use of multiple viewpoint rendering. Each hogel is calculated with inverse Fresnel diffraction by slicing the viewing frustum according to the depth image. The sliced layers can provide accurate depth cues for reconstruction since the geometric information of the 3D scene is faithfully matched. The algorithm is compatible with computer graphics rendering techniques and robust for holograms with different parameters. When the hogel size equals 1 mm, the signal-to-noise ratio of the diffraction calculation is above 39 dB with a propagation distance longer than 10 mm. Numerical simulations and optical experiments have demonstrated that the proposed method can reconstruct quality 3D images with reduced computational load. (C) 2016 Optical Society of America
机译:我们为三维(3D)计算机生成的全息图提出了一种使用分层全息立体图的有效算法。全息图在空间上分为多个全息元素(hogel),以通过使用多视点渲染来提供遮挡效果和运动视差。通过根据深度图像对视锥进行切片,使用逆菲涅耳衍射来计算每个hogel。切片的图层可以为重建提供准确的深度提示,因为3D场景的几何信息是忠实匹配的。该算法与计算机图形渲染技术兼容,并且对于具有不同参数的全息图具有鲁棒性。当Hogel尺寸等于1 mm时,衍射计算的信噪比大于39 dB,传播距离大于10 mm。数值模拟和光学实验表明,该方法可以减少计算量,重建高质量的3D图像。 (C)2016美国眼镜学会

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