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Illuminant direction estimation for a single image based on local region complexity analysis and average gray value

机译:基于局部区域复杂度分析和平均灰度值的单幅图像光源方向估计

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摘要

Illuminant direction estimation is an important research issue in the field of image processing. Due to low cost for getting texture information from a single image, it is worthwhile to estimate illuminant direction by employing scenario texture information. This paper proposes a novel computation method to estimate illuminant direction on both color outdoor images and the extended Yale face database B. In our paper, the luminance component is separated from the resized YCbCr image and its edges are detected with the Canny edge detector. Then, we divide the binary edge image into 16 local regions and calculate the edge level percentage in each of them. Afterward, we use the edge level percentage to analyze the complexity of each local region included in the luminance component. Finally, according to the error function between the measured intensity and the calculated intensity, and the constraint function for an infinite light source model, we calculate the illuminant directions of the luminance component's three local regions, which meet the requirements of lower complexity and larger average gray value, and synthesize them as the final illuminant direction. Unlike previous works, the proposed method requires neither all of the information of the image nor the texture that is included in the training set. Experimental results show that the proposed method works better at the correct rate and execution time than the existing ones.
机译:光源方向估计是图像处理领域中的重要研究问题。由于从单个图像获取纹理信息的成本较低,因此值得采用场景纹理信息来估计光源方向。本文提出了一种新的计算方法,用于估计彩色户外图像和扩展的耶鲁人脸数据库B上的照明方向。在本文中,将亮度分量与调整后的YCbCr图像分离,并使用Canny边缘检测器检测其边缘。然后,我们将二进制边缘图像划分为16个局部区域,并在每个局部区域中计算边缘水平百分比。然后,我们使用边缘水平百分比来分析亮度分量中包含的每个局部区域的复杂度。最后,根据实测光强与计算光强之间的误差函数,以及无限光源模型的约束函数,计算出亮度分量三个局部区域的发光方向,满足较低复杂度和较大平均值的要求。灰度值,并将它们合成为最终光源方向。与以前的工作不同,该方法既不需要图像的所有信息,也不需要包含在训练集中的纹理。实验结果表明,该方法在正确的速率和执行时间下比现有方法具有更好的效果。

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