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Three-bit representation of three-dimensional range data

机译:三维范围数据的三位表示

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摘要

Our previous research has shown that 3D range data sizes can be substantially reduced if they are converted into regular 2D images using the Holoimage technique. Yet, this technique requires all 24 bits of a standard image to represent one 3D point, making it impossible for a regular 2D image to carry 2D texture information as well. This paper proposes an approach to represent 3D range data with 3 bits, further reducing the data size. We demonstrate that more than an 8.2:1 compression ratio can be achieved with compression root-mean-square error of only 0.34%. Moreover, we can use another bit to represent a black-and-white 2D texture, and thus both 3D data and 2D texture images can be stored into an 8 bit grayscale image. Both simulation and experiments are presented to verify the performance of the proposed technique.
机译:我们之前的研究表明,如果使用Holoimage技术将3D范围数据大小转换为常规2D图像,则可以大大减小3D范围数据的大小。但是,该技术需要标准图像的所有24位来表示一个3D点,因此常规2D图像也无法携带2D纹理信息。本文提出了一种以3位表示3D范围数据的方法,进一步减小了数据大小。我们证明,压缩均方根误差仅为0.34%时,可以实现8.2:1以上的压缩率。此外,我们可以使用另一位来表示黑白2D纹理,因此3D数据和2D纹理图像都可以存储到8位灰度图像中。进行了仿真和实验,以验证所提出技术的性能。

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