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Virtual and Live Social FacilitationWhile Exergaming: CompetitivenessModerates Exercise Intensity

机译:虚拟和实时社交便利性,同时进行锻炼:竞争能力可中等强度的运动

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摘要

Grounded in social facilitation theory, this study compared the impact on exercise intensity of a virtual versus a live competitor, when riding a virtual reality-enhanced stationary bike ("cybercycle"). It was hypothesized that competitiveness would moderate effects. Twenty-three female college students were exposed to three conditions on a cybercycle: solo training, virtual competitor, and live competi-tor. After training without a competitor (solo condition for familiarization with equipment), participants competed against a virtual avatar or live rider (random order of presentation). A repeated-measures analysis revealed a significant condi-tion (virtual/live) by competitiveness (high/low) interaction for exercise intensity (watts). More competitive participants exhibited significantly greater exercise intensity when competing against a live versus virtual competitor. The implication is that live competitors can have an added social facilitation effect and influence exercise intensity, although competitiveness moderates this effect.
机译:这项研究基于社会便利化理论,比较了骑虚拟现实增强型固定自行车(“网络自行车”)时,虚拟与实况竞争对手对运动强度的影响。据推测,竞争力会减轻影响。 23名女大学生在网络周期中面临三种条件:单独训练,虚拟竞争者和现场竞争者。在没有竞争对手的情况下进行训练(熟悉设备的单独条件)后,参与者与虚拟化身或现场骑手竞争(演示顺序随机)。重复测量分析显示,运动强度(瓦特)之间的竞争性(高/低)交互作用具有显着的条件(虚拟/实时)。与现场竞争者和虚拟竞争者竞争时,更具竞争性的参与者表现出明显更大的运动强度。这意味着现场竞争者可以具有附加的社会促进作用并影响锻炼强度,尽管竞争会减轻这种影响。

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