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Haptic object recognition: How important are depth cues and plane orientation?

机译:触觉物体识别:深度提示和平面方向的重要性如何?

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Raised-line drawings of familiar objects are very difficult to identify with active touch only. In ,ontrast, haptically explored real 3-D objects are usually recognised efficiently, albeit slower and less accurately than with vision. Real 3-D objects have more depth information than outline drawings, but also extra information about identity (eg texture, hardness, temperature). Previous studies have not manipulated the availability of depth information in haptic object recognition whilst controlling for other information sources, so the importance of depth cues has not been assessed. In the present experiments, people named plastic small-scale models of familiar objects. Five versions of bilaterally symmetrical objects were produced. Versions varied only in the amount of depth information: minimal for cookie-cutter and filled-in outlines, partial for squashed and half objects, and full for 3-D models. Recognition was faster and much more accurate when more depth information was available, whether exploration was with both hands or just one finger. Novices found it almost impossible to recognise objects explored with two hand-held probes whereas experts succeeded using probes regardless of the amount of depth information. Surprisingly, plane misorientation did not impair recognition. Unlike with vision, depth information, but not object orientation, is extremely important for haptic object recognition.
机译:仅通过主动触摸很难识别熟悉物体的轮廓线图。相比之下,与视觉相比,经过触觉探索的真实3-D对象通常能被有效识别,尽管速度较慢且准确性较差。真实的3D对象比轮廓图具有更多的深度信息,但还具有有关标识的其他信息(例如纹理,硬度,温度)。先前的研究并未在控制其他信息源的同时操纵触觉对象识别中深度信息的可用性,因此尚未评估深度提示的重要性。在目前的实验中,人们命名了熟悉物体的塑料小模型。制作了五种版本的双边对称物体。版本仅在深度信息量上有所不同:对于切块机和填充轮廓线来说是最小的,对于压扁和半物体来说是局部的,而对于3-D模型则是完整的。当可获得更多深度信息时,无论是用双手还是仅用一根手指进行探测,识别速度都会更快,更准确。新手发现几乎不可能识别使用两个手持式探针探测到的物体,而专家无论深度信息量如何,都成功使用了探针。出人意料的是,飞机方向错误并没有损害识别能力。与视觉不同,深度信息而不是面向对象对于触觉对象识别极为重要。

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