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IEEE Conference on Virtual Reality and 3D User Interfaces
IEEE Conference on Virtual Reality and 3D User Interfaces
召开年:
2019
召开地:
Osaka(JP)
出版时间:
-
会议文集:
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会议论文
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1.
Virtual Immersion: Simulating Immersive Experiences in VR
机译:
虚拟浸没:模拟VR中的沉浸体验
作者:
Volker Kuchelmeister
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2018年
关键词:
Art;
Three-dimensional displays;
Solid modeling;
Media;
Visualization;
Virtual reality;
Context modeling;
2.
AR in a Large Area Through Instance Recognition with Hybrid Sensors
机译:
通过用混合传感器的实例识别在大面积中
作者:
Ken Miyamoto
;
Takahiro Kashima
;
Osamu Tsukahara
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2018年
关键词:
Conferences;
Three-dimensional displays;
Virtual reality;
User interfaces;
Handheld computers;
Wireless communication;
Mobile computing;
3.
Redirected Scene Rotation for Immersive Movie Experiences
机译:
沉浸式电影体验的重定向场景旋转
作者:
Travis Stebbins
;
Eric D. Haqant
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2018年
关键词:
Motion pictures;
Virtual reality;
Three-dimensional displays;
Delays;
Legged locomotion;
Rain;
Visualization;
4.
Agency Enhances Body Ownership Illusion of Being a Virtual Bat
机译:
代理机构提高了成为虚拟蝙蝠的身体所有权幻觉
作者:
Anastassia Andreasen
;
Niels Christian Nilsson
;
Stefania Serafin
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2018年
关键词:
Correlation;
Avatars;
Virtual environments;
Pain;
Phantoms;
Visualization;
Artificial limbs;
5.
Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality
机译:
基于对象可见性和视点素质的沉浸式虚拟环境互动探索协助
作者:
Sebastian Freitag
;
Benjamin Weyers
;
Torsten W. Kuhlen
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2018年
关键词:
Visualization;
Measurement;
Task analysis;
Navigation;
Three-dimensional displays;
Cameras;
Histograms;
6.
Immersing Web3D Furniture into Real Interior Images
机译:
将Web3D家具沉浸成真实的室内形象
作者:
Chao Wang
;
Shuanq Lianq
;
Jinyuan Jia
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2018年
关键词:
Solid modeling;
Two dimensional displays;
Lighting;
Three-dimensional displays;
Rendering (computer graphics);
Layout;
7.
Touchless Haptic Feedback for Supernatural VR Experiences
机译:
对超自然的VR经验的无情触觉反馈
作者:
Jonatan Martinez
;
Daniel Griffiths
;
Valerio Biscione
;
Orestis Georgiou
;
Tom Carter
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2018年
关键词:
Haptic interfaces;
Fires;
Lightning;
Games;
Ultrasonic imaging;
Human computer interaction;
Acoustics;
8.
An Evaluation of Bimanual Gestures on the Microsoft HoloLens
机译:
对Microsoft Hololens的生物手势评估
作者:
Nikolas Chaconas
;
Tobias H?llerer
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2018年
关键词:
Task analysis;
Three-dimensional displays;
Augmented reality;
Switches;
Standards;
Mice;
Bars;
9.
Human Compensation Strategies for Orientation Drifts
机译:
定位漂移的人为补偿策略
作者:
Tobias Feigl
;
Christopher Mutschler
;
Michael Philippsen
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2018年
关键词:
Magnetic heads;
Head;
Resists;
Legged locomotion;
Tracking;
Accelerometers;
Magnetometers;
10.
Climb, Direct, Stack: Smart Interfaces for ELeague Contest
机译:
攀登,直接,堆栈:Eleague比赛的智能界面
作者:
Yuan Li
;
Run Yu
;
Lei Zhang
;
Wallace S. Lages
;
Doug A. Bowman
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2018年
关键词:
Drones;
Three-dimensional displays;
Task analysis;
Poles and towers;
Stacking;
User interfaces;
Virtual reality;
11.
AirwayVR: Learning Endotracheal Intubation in Virtual Reality
机译:
Airwayvr:在虚拟现实中学习气管内插管
作者:
Pavithra Hajeswaran
;
Na-Teng Hung
;
Thenkurussi Kesavadas
;
John Vozenilek
;
Praveen Kumar
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2018年
关键词:
Training;
Solid modeling;
Virtual reality;
Medical services;
Atmospheric modeling;
Animation;
Electron tubes;
12.
A Demonstration of FaceDisplay: Asymetric Multi-User Interaction for Mobile VR
机译:
脸部显示的演示:移动VR的不对称多用户交互
作者:
Jan Gugenheimer
;
Evgeny Stemasov
;
Harpreet Sareen
;
Enrico Rukzio
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2018年
关键词:
Resists;
Virtual reality;
Prototypes;
Visualization;
Electronic mail;
Hardware;
Cameras;
13.
Olfactory Display Based on Sniffing Action
机译:
基于嗅探动作的嗅觉展示
作者:
Shingo Kato
;
Takamichi Nakamoto
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2018年
关键词:
Olfactory;
Fans;
Valves;
Surface acoustic wave devices;
Surface acoustic waves;
Gas detectors;
14.
Use of Virtual Reality to Teach Teamwork and Patient Safety in Surgical Education
机译:
使用虚拟现实在外科教育中教导团队合作和患者安全性
作者:
Tobias Todsen
;
Jacob Melchiors
;
Kasper Wennerwaldt
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2018年
关键词:
Surgery;
Education;
Videos;
Safety;
Virtual reality;
Head;
Neck;
15.
RIDERS: Road Inspection Driver Simulation
机译:
骑手:道路检查和司机仿真
作者:
Mauricio R. Veronez
;
Luiz Gonzaga
;
Fabiane Bordin
;
Lucas Kupssinsku
;
Gabriel Lanzer Kannenberg
;
Tiago Duarte
;
Leonardo G. Santana
;
Lean Luca de Fraga
;
Demétrius Nunes Alves
;
Fernando Pinho Marson
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2018年
关键词:
Roads;
Solid modeling;
Vehicles;
Usability;
Virtual reality;
Safety;
Visualization;
16.
SCUBA VR: Submersible-Type Virtual Underwater Experience System
机译:
Scuba VR:潜水型虚拟水下体验系统
作者:
Denik Hatsushika
;
Kazuma Nagata
;
Yuki Hashimoto
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Head Mounted Display;
Motion Capture;
Underwater;
Scuba Diving;
Virtual Reality;
Training Simulator;
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
17.
Explore the Weak Association between Flow and Performance Based on a Visual Search Task Paradigm in Virtual Reality
机译:
基于虚拟现实中的视觉搜索任务范例探索流量和性能之间的弱联系
作者:
Yulong Bian
;
Chao Zhou
;
Yeqing Chen
;
Yanshuai Zhao
;
Juan Liu
;
Chenglei Yang
;
Xiangxu Meng
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Flow experience;
weak association;
virtual reality;
visual search task design guideline;
H.1.2. Models and Principles: User/Machine Systems - Human factors;
Introduction;
18.
VR system to simulate tightrope walking with a standalone VR headset and slack rails
机译:
VR系统模拟带独立VR耳机和松弛轨道的走动绳
作者:
Saizo Aoyagi
;
Atsuko Tanaka
;
Satoshi Fukumori
;
Michiya Yamamoto
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Virtual reality;
HCI theory;
concepts and models;
19.
Working Memory Load Performance Based on Collocation of Virtual and Physical Hands
机译:
基于虚拟和物理手的搭配的工作内存负荷性能
作者:
Altan Tutar
;
Tabitha Peck
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual reality;
self-avatars;
virtual hands;
working memory;
Stroop Interference Task;
20.
A Prototype of Virtual Drum Performance System with a Head-Mounted Display
机译:
具有头戴式显示器的虚拟鼓性能系统的原型
作者:
Toshiyuki Ishiyama
;
Tetsuro Kitahara
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Durms;
3D Caracter;
HMD;
Motion Tracker;
21.
Simulated Reference Frame Effects on Steering, Jumping and Sliding
机译:
模拟参考框架对转向,跳跃和滑动的影响
作者:
Jean-Luc Lugrin
;
Maximilian Landeck
;
Marc Erich Latoschlk
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Virtual reality H.5.2 Interfaces and Presentation: User Interfaces;
22.
A Method to Introduce Evaluate Motion Parallax with Stereo for Medical AR/MR
机译:
用立体声介绍和评估动作视差的方法,用于医疗AR / MR
作者:
Megha Kalia
;
Nassir Navab
;
Sidney Fels
;
Tim Salcudean
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Depth Perception;
Augmented Reality;
Mixed Reality;
Medical Augmented Reality;
Motion Parallax;
Evaluation method;
23.
A VR Interactive Story Using POV and Flashback for Empathy
机译:
使用POV和闪回的VR互动故事进行同理化
作者:
Byung-Chull Bae
;
Su-ji Jang
;
Duck-Ki Ahn
;
Gapyuel Seo
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Computer Graphics I.3.7: Three-Dimensional Graphics and Realism-Virtual Reality;
24.
Optimised Molecular Graphics on the HoloLens
机译:
优化的龙头上的分子图形
作者:
Christoph Müiler
;
Matthias Braun
;
Thomas Ertl
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Computing methodologies-Computer graphics-Graphics systems and interfaces-Mixed/augmented reality;
Computing methodologies-Computer graphics-Graphics systems and interfaces-Graphics processors;
Human-centered computing-Visualization-Scientific visualization;
25.
Augmented Reality Floods and Smoke Smartphone App Disaster Scope utilizing Real-time Occlusion
机译:
增强现实洪水和烟雾智能手机应用范围利用实时遮挡
作者:
Tomoki Itamiya
;
Hideaki Tohara
;
Yohei Nasuda
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Augmented Reality;
Evacuation drill;
Smartphone;
Occlusion;
Training;
Floods;
Tsunami;
Fire;
Smoke;
Computational and artificial intelligence: Computer science - Programming - Augmented reality;
26.
Digital Demons: Psychological Effects of Creating, and Engaging with, Virtual Avatars Representing Undesirable Aspects of the Self
机译:
数字恶魔:创造的心理效果,以及与自我的不合需要方面的虚拟化身
作者:
Daniel Pimentel
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual environments;
virtual reality;
avatars;
identity;
anxiety;
mental health;
Human-centered computing;
Human-computer interaction;
27.
A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools
机译:
基于桌面和增强现实方案的比较基于培训创作工具的比较
作者:
Andrés N. Vargas González
;
Katelynn Kapalo
;
Senglee Koh
;
Robert Sottilare
;
Pat Garrity
;
Joseph J. Laviola
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Mixed / augmented reality;
Computing methodologies;
Modeling and simulation;
Simulation support systems;
Simulation environments;
28.
Visual Design Problem-based Learning in a Virtual Environment Improves Computational Thinking and Programming Knowledge
机译:
基于视觉设计的基于问题的学习在虚拟环境中提高了计算思维和编程知识
作者:
Amy Banic
;
Ruben Gamboa
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Visual Design Problem-based Pedagogy;
problem-based learning;
Online Virtual Environments;
Embodied Learning;
Virtual Sculpting;
Increase Programming Knowledge;
Spatial Art;
CCS Human-centered Computing: Human-computer interaction (HCI)- Interaction paradigms-;
29.
DC Joint Locomotion with Virtual Agents in Immersive Environments
机译:
DC联合运动与沉浸式环境中的虚拟代理
作者:
Andrea B?nsch
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
I.3.7 Computer Graphics: Three-Dimensional Graphics and Realism-Virtual Reality;
30.
Interaction Techniques for Cinematic Virtual Reality
机译:
电影虚拟现实的相互作用技术
作者:
Sylvia Rothe
;
Pascal Pothmann
;
Heiko Drewe
;
Heinrich Hussmann
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
cinematic VR;
interaction;
input device;
eye tracking gestures;
31.
VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments
机译:
瓦罗纳:在大型,未知的真实建筑环境内行走时产生现行的VR体验
作者:
Lung-Pan Cheng
;
Eyal Ofek
;
Christian Holz
;
Andrew D. Wilson
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual reality;
procedural generation;
real walking;
locomotion techniques;
redirected walking;
H.5.1 Information Interfaces and Presentation: Multimedia;
Information Systems-Virtual Realities;
32.
Physical Objects in AR Games – Offering a Tangible Experience
机译:
AR游戏中的物理对象 - 提供有形的体验
作者:
Christian Eichhorn
;
David A. Plecher
;
Masahiko Inami
;
Gudrun Klinker
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
AR Superhuman Sports;
Augmented Drone;
Human Computer Interaction;
Tangible Interfaces;
33.
On Learning Weight Distribution of Tai Chi Chuan Using Pressure Sensing Insoles and MR-HMD
机译:
用压力传感鞋垫和MR-HMD学习超池川的重量分布
作者:
Peng-Yuan Kao
;
Ping-Hsuan Han
;
Yao-Fu Jan
;
Zhi-Wei Yang
;
Chun-Hsien Li
;
Yi-Ping Hung
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Tai Chi Chuan;
weight distribution;
pressure sensing insoles;
mixed reality head-mounted display;
Human-centered computing;
User studies;
Usability testing;
Empirical studies in HCI;
34.
No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation
机译:
没有附加条件:虚拟吉他模拟中的力和振动反馈
作者:
Andrea Passalenti
;
Razvan Paisa
;
Niels C. Nilsson
;
Nikolaj S. Andersson
;
Federico Fontana
;
Rolf Nordahl
;
Stefania Serafin
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
I.3.7 Computer Graphics: Three-Dimenshional Graphics and Realism;
Virtual Reality;
35.
Underwater Manipulation Training Simulation System for Manned DeepSubmarine Vehicle
机译:
用于载人的Deadsubmarine车辆水下操纵训练仿真系统
作者:
Xiaoxi Zhang
;
Yong Yin
;
Feifei Wan
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
manned deep submersible vehicle;
immersive;
underwater operation;
motion model;
interaction;
36.
Repurposing Labeled Photographs for Facial Tracking with Alternative Camera Intrinsics
机译:
用替代相机内在算法重新调整标记的面部跟踪照片
作者:
Caio Brito
;
Kenny Mitchell
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Real-time facial performance capture;
virtual reality;
head-mounted display;
retargeting;
Computing methodologies-Motion Capture-HMDs;
Computing methodologies-Computer graphics-Graphics systems and interfaces-Virtual reality;
37.
Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration
机译:
支持Visual Innotation Cues在Live 360全景的混合现实远程协作中
作者:
Theophilus Teo
;
Gun A Lee
;
Mark Billinghurst
;
Matt Adcock
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Mixed Reality;
remote collaboration;
360 panorama;
annotation;
H.5.3 Information Interfaces and Presentation: Group and Organization Interfaces;
Collaborative computing: H.5.1 Information Interfaces and Presentation: Multimedia Information Sys;
Artifici;
38.
Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies
机译:
使用有限运动模式和诱导电影的轮椅模拟器评估
作者:
Akihiro Miyata
;
Hironobu Uno
;
Kenro Go
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
HMD;
Wheelchair;
Simulator;
Vection;
Human-centered computing;
Accessibility;
Accessibility technologies;
Human computer interaction (HCI);
Interactive systems and tools;
39.
Integrating Tactile Feedback in an Acetabular Reamer for Surgical VR-Training
机译:
在髋臼铰刀中整合触觉反馈,用于外科VR训练
作者:
David Weik
;
Mario Lorenz
;
Sebastian Knopp
;
Luigi Pelliccia
;
Stefanie Feierabend
;
Christian Rotsch
;
Philipp Klimant
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Haptics;
Microcontroller;
Virtual reality;
Surgery;
Medicine;
Training;
Applied computing Life and medical sciences;
Human-centered computing Virtual reality;
Human-centered computing Haptic devices;
40.
Haptic Compass: Active Vibrotactile Feedback of Physical Object for Path Guidance*
机译:
触觉指南针:路径指导的物理对象的有源振动反馈*
作者:
Mengmeng Sun
;
Weiping He
;
Li Zhang
;
Peng Wang
;
Shuxia Wang
;
Xiaoliang Bai
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
H.5.1 Multimedia Information Systems: Artificial;
augmented and virtual realities;
H.5.2 User Interfaces: Haptic I/O;
41.
Development of Wearable Motion Capture System Using Fiber Bragg Grating Sensors for Measuring Arm Motion
机译:
使用光纤布拉格光栅传感器的可穿戴运动捕获系统的开发用于测量臂运动
作者:
Minsu Jang
;
Jun Sik Kim
;
Kyumin Kang
;
Soong Ho Um
;
Sungwook Yang
;
Jinseok Kim
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Fiber Bragg gratings;
Motion capture;
Virtual reality;
FBG Fiber Bragg grating: DOF Degree of freedom;
42.
Embodying an Extra Virtual Body in Augmented Reality
机译:
在增强现实中体现额外的虚拟机构
作者:
Nina Hosa
;
Jean-Paul Van Bommel
;
Wolfgang Hürst
;
Tanja Nijboer
;
Remco C. Veltkamp
;
Peter Werkhoven
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Mixed/augmented reality;
Empirical studies in HCI;
43.
Transformable Game Controller and Its Application to Action Game
机译:
可转型的游戏控制器及其在动作游戏的应用
作者:
Akifumi Inoue
;
Takeru Fukunaga
;
Ryuta Ishikawa
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Gaming Experience;
Haptic Interface;
Human-centered computing;
Haptic devices;
Virtual reality;
Software and its engineering~ Interactive games;
44.
Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction
机译:
增强椅:探索可沉默的椅子在沉浸式虚拟现实中实现无缝互动
作者:
Ping-Hsuan Han
;
Ling Tsai
;
Jia-Wei Lin
;
Yuan-An Chan
;
Jhih-Hong Hsu
;
Wan-Ting Huang
;
Chiao-En Hsieh
;
Yi-Ping Hung
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
prop-based haptic;
seamless interaction;
immersive environment;
virtual reality;
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
45.
Sustainable Production and Consumption in 360
机译:
360年可持续生产和消费
作者:
Reese Muntean
;
Mei-Ling Park
;
Yulia Rubleva
;
Kate Hennessy
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
360° video;
virtual reality;
values;
sustainability;
sustainable production and consumption;
46.
VR as a Content Creation Tool for Movie Previsualisation
机译:
VR作为电影预付款的内容创建工具
作者:
Quentin Galvane
;
I-Sheng Lin
;
Fernando Arqelaquet
;
Tsai-Yen Li
;
Marc Christie
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing- Visualization- Visualization techniques=-Treemaps;
Human-centered computing-Visualization-Visualization design and evaluation methods;
47.
Material Surface Reproduction and Perceptual Deformation with Projection Mapping for Car Interior Design
机译:
汽车室内设计投影映射的材料表面再现和感知变形
作者:
Takuro Takezawa
;
Daisuke Iwai
;
Kosuke Sato
;
Toshihiro Hara
;
Yusaku Takeda
;
Kenji Murase
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing-Interaction design-Interaction design process and methods-Scenario-based de;
Computing methodologies-Computer graphics-graphics systems and interfaces-Perception;
48.
Symmetrical Reality: Toward a Unified Framework for Physical and Virtual Reality
机译:
对称现实:朝着物理和虚拟现实的统一框架
作者:
Zhenliang Zhang
;
Cong Wang
;
Dongdong Weng
;
Yue Liu
;
Yongtian Wang
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Mixed/augmented reality;
49.
A Capacitive-sensing Physical Keyboard for VR Text Entry
机译:
用于VR文本输入的电容式物理键盘
作者:
Tim Menzner
;
Alexander Otte
;
Travis Gesslein
;
Jens Grubert
;
Philipp Gagel
;
Daniel Schneider
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
text entry;
touch;
physical keyboards;
virtual reality;
capacitive sensing;
H.5. 2: User Interfaces - Input devices and strategies.;
50.
The Impact of Avatar Tracking Errors on User Experience in VR
机译:
Avatar跟踪误差对VR用户体验的影响
作者:
Nicholas Toothman
;
Michael Neff
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
51.
Gaze and Motion-aware Real-Time Dome Projection System
机译:
凝视和运动感知实时圆顶投影系统
作者:
Steve Grogorick
;
Matthias Ueberheide
;
Jan-Philipp Tauscher
;
Paul Maximilian Bittner
;
Marcus Magnor
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interactive systems and tools;
Visualization;
Visualization systems and tools;
Computer systems organization;
Real-time systems;
52.
Exploration of Large Omnidirectional Images in Immersive Environments
机译:
沉浸式环境中大型全向图像的探索
作者:
Seyedkoosha Mirhosseini
;
Parmida Ghahremani
;
Sushant Ojal
;
Joseph Marino
;
Arie Kaufrnan
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Navigation;
Teleportation;
Cameras;
Data visualization;
Lenses;
Earth;
Virtual environments;
53.
MonoEye: Monocular Fisheye Camera-based 3D Human Pose Estimation
机译:
单眼本:基于单眼的鱼眼相机3D人类姿势估计
作者:
Dong-Hyun Hwang
;
Kohei Aso
;
Hideki Koike
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Computing methodologies-Motion capture;
Computing methodologies-Activity recognition and understanding;
Computing methodologies-Gestural input;
54.
Rotbav: A Toolkit for Constructing Mixed Reality Apps with Real-Time Roaming in Large Indoor Physical Spaces
机译:
ROTBAV:用于在大室内物理空间中使用实时漫游构建混合现实应用的工具包
作者:
Huan Xing
;
Xiyu Bao
;
Fan Zhang
;
Wei Gai
;
Meng Qi
;
Juan Liu
;
Yuliang Shi
;
Gerard De Melo
;
Chenglei Yang
;
Xiangxu Meng
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Mixed reality;
Toolkit;
HoloLens;
Real-Time Roaming;
Voronoi;
Human-centered computing;
Human computer interaction (HCI);
Interactive systems and tools;
User interface toolkits;
Interaction paradigms;
Mixed;
augmented reality;
55.
A Mobile Augmented Reality Approach for Creating Dynamic Effects with Controlled Vector Fields
机译:
一种移动增强现实方法,用于创建控制矢量字段的动态效果
作者:
Lifeng Zhu
;
Xijing Liu
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Graphics systems and interfaces: Mixed / augmented reality Human-centered computing: Human compu;
56.
I Got Your Point: An Investigation of Pointing Cues in a Spherical Fish Tank Virtual Reality Display
机译:
我得到了你的观点:对球形鱼缸虚拟现实展示中指向线索的调查
作者:
Fan Wu
;
Qian Zhou
;
Kyoungwon Seo
;
Toshiro Kashiwaqi
;
Sidney Fels
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-Centered Computing;
Human computer interaction;
Interaction design;
Empirical studies in interaction design;
57.
VR-HMD Eye Tracker in Active Visual Field Testing
机译:
VR-HMD眼跟踪器在主动视野测试中
作者:
Katsuyoshi Hotta
;
Oky Dicky Ardiansyah Prima
;
Takashi Imabuchi
;
Hisayoshi Ito
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Active visual field testing;
eye tracker;
corrective saccade;
VR-HMD;
J.3 Computer Applications: Life and Medical Sciences;
I.4.m Image Processing and Computer Vision: Miscellaneous;
58.
iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for Study and Reflection in VR Learning Environments
机译:
IVRNOTE:对VR学习环境中的研究和反思的互动注意界面的设计,创建和评估
作者:
Yi-Ting Chen
;
Chi-Hsuan Hsu
;
Chih-Han Chung
;
Yu-Shuen Wang
;
Sabarish V. Babu
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing- Visualization- Visualization techniques-Education;
Human-centered computing-Visualization-Visualization design and evaluation methods;
Virtual reality;
classroom;
on-line learning;
59.
Text Presentation for Augmented Reality Applications in Dual-Task Situations
机译:
在双重任务情况下增强现实应用的文本演示
作者:
Elisa Maria Klose
;
Nils Adrian Mack
;
Jens Hegenberg
;
Ludger Schmidt
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
body-locked;
head-locked;
dual task;
user study;
text presentation;
Augmented Reality;
Human-Computer Interaction;
Human Factors;
60.
The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos
机译:
相机高度,演员行为和观众位置对360°视频的用户体验的影响
作者:
Tuuli Keskinen
;
Ville M?kel?
;
Pekka Kallionierni
;
Jaakko Hakulinen
;
Jussi Karhu
;
Kimmo Ronkainen
;
John M?kel?
;
Markku Turunen
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
3600 videos;
camera height;
omnidirectional videos;
head-mounted displays;
virtual environments;
virtual reality;
user experience;
viewer height;
viewer position;
Human-centered computing-Virtual reality;
61.
Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR
机译:
协调在控制中与对照有所帮助地执行VR中的复杂运动
作者:
Thibault Porssut
;
Bruno Herbelln
;
Ronan Boulic
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual Reality;
Avatar;
Embodiment;
Agency;
Body Ownership;
Movement Distortion;
K.6.1 Management of Computing and Information Systems: Project and People Management-Life Cycle;
K.7.m The Computing Profession: Miscellaneous-Ethics;
62.
BaLuna: Floating Balloon Screen Manipulated Using Ultrasound
机译:
巴鲁纳:使用超声操纵浮动气球屏幕
作者:
Takuro Furumoto
;
Masahiro Fujiwara
;
Yasutoshi Makino
;
Hiroyuki Shinodas
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Midair display;
Airborne ultrasound;
Augmented reality;
Human-centered Computing: Interaction devices;
Displays and Imagers;
Interaction paradigm;
Mixed / augmented reality;
63.
AirwayVR: Virtual Reality Trainer for Endotracheal Intubation
机译:
Airwayvr:用于气管插管的虚拟现实培训师
作者:
Pavithra Rajeswarari
;
Jeremy Varqhese
;
Thenkurussi Kesavadas
;
Praveen Kumar
;
John Vozenilek
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Endotracheal Intubation;
Virtual reality;
Medical simulation;
Medical skills training;
Application of Virtual reality for skill training in medical simulation;
Using Virtual reality for Intubation training;
Just-in-time training using virtual reality in medicin;
64.
Revisiting Jean Louis Baudry's Concept of the Ideological Apparatus: Linking Virtual Reality to The Dream Analogy
机译:
Revisiting Jean Louis Baudry的思想仪器的概念:将虚拟现实与梦想类比联系起来
作者:
Professor Mari Velonaki
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Film theory;
media art;
participatory experience;
Jean Louis Baudry;
65.
Advancing Ethical Decision Making in Virtual Reality
机译:
推进虚拟现实的道德决策
作者:
Sinhwa Kang
;
Jake Chanenson
;
Pranav Ghate
;
Peter Cowal
;
Madeleine Weaver
;
David M. Krum
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Human computer interaction (HCI);
Interaction paradigms;
Virtual reality;
66.
BIM-based Mixed Reality Application for Supervision of Construction
机译:
基于BIM的混合现实应用施工施工
作者:
Pierre Raimbaud
;
Ruding Lou
;
Frédéric Merienne
;
Florence Danglade
;
Pablo Figueroa
;
José Tiberio Hernández
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
BIM;
mixed reality;
construction;
superimposition;
drone;
videos;
I.2.1 Human-centered computing: Interaction design;
Interaction design process and methods;
J.6.4Computing methodologies: Computer graphics;
Graphics systems and interfaces;
67.
A Novel Soft Exoskeleton Glove for Motor Skill Acquisition Similar to Anatomical Structure of Forearm Muscles
机译:
一种用于电动机技能的新型软露前骨骼手套,类似于前臂肌肉的解剖结构
作者:
Nobuhiro Takahashi
;
Hayato Takahashi
;
Hideki Koike
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Exoskeleton;
Robotic Glove;
Soft Robotics;
Haptics;
Force Feedback;
Motor Skill Acquisition;
Hardware → Haptic devices;
Computing methodologies → Bio-inspired approaches;
68.
Harassment in Social VR: Implications for Design
机译:
社交VR的骚扰:设计的含义
作者:
Lindsay Blackwell
;
Nicole Ellison
;
Natasha Elliott-Deflo
;
Raz Schwartz
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
online harassment;
social VR;
embodiment;
presence;
moderation;
CCS Human-centered computing Human computer interaction (HCI) Empirical studies in HCI;
69.
Effect of Sensory Conflict and Postural Instability on Cybersickness
机译:
感官冲突与姿势不稳定性对Cyberick的影响
作者:
Adrian K. T. Ng
;
Leith K. Y. Chan
;
Henry Y. K. Lau
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Motion sickness;
VIMS;
motion platform;
HMD;
visual motion;
vestibular vibration;
Human computer interaction (HCI);
Interaction paradigms;
Virtual reality;
Computing methodologies;
Computer graphics;
Graphics systems and interfaces;
Perception;
70.
Design Recommendations for Augmented Reality Games for Objective Assessment of Upper Extremity Motor Dysfunction
机译:
用于增强现实游戏的设计建议,用于客观评估上肢电动机功能障碍
作者:
Marina A. Cidota
;
Paulina J.M. Bank
;
Stephan G. Lukosch
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Augmented reality;
engagement;
games design;
motor function assessment;
PD;
stroke;
H.5.1 Information Interfaces and Presentation: Multimedia Information Systems;
Artificial;
augmented and virtual realities;
K.8.0 Personal Computing: General;
Games;
J.3 Life a;
71.
Shadows Can Change the Shape Appearances of Real and Virtual Objects
机译:
阴影可以改变真实和虚拟对象的形状外观
作者:
Kazushi Maruya
;
Tomoko Ohtani
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Projection;
illumination and shadow;
optical illusion;
Shape representation;
User-centered design;
Appearance and texture representation;
Psychology;
72.
The Effects of Tactile Gestalt on Generating Velvet Hand Illusion
机译:
触觉盖塔对生成天鹅绒手幻觉的影响
作者:
Hiraku Komura
;
Masahiro Ohka
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
haptic display;
tactile Gestalt;
psychophysics;
Velvet Hand Illusion;
law of closure;
H.1.1 Systems and Information Theory: System and Information Theory;
Human information processing;
73.
CubeVR: Digital Affordances for Architecture Undergraduate Education using Virtual Reality
机译:
CUBEVR:使用虚拟现实的建筑本科教育的数字承担
作者:
Aditya Raikwar
;
Newton DSouza
;
Ciana Rogers
;
Mathew Kress
;
Adam Williams
;
Naphtali D. Rishe
;
Francisco R. Ortega
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Visualization;
Visualization techniques;
Treemaps;
Visualization design and evaluation methods;
74.
Cybersickness Analysis with EEG Using Deep Learning Algorithms
机译:
使用深度学习算法与EEG的Cyberickness分析
作者:
Daekyo Jeong
;
Sangbong Yoo
;
Jang Yun
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing-Virtual reality-;
Computing methodologies-Machine learning approaches-;
75.
Individual Differences in Embodied Distance Estimation in Virtual Reality
机译:
虚拟现实中体现距离估计的个体差异
作者:
Mar Gonzalez-Franco
;
Parastoo Abtahi
;
Anthony Steed
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
76.
Interactive and Multimodal-based Augmented Reality for Remote Assistance using a Digital Surgical Microscope
机译:
使用数字手术显微镜对远程辅助的互动和基于多式联的增强现实
作者:
Eric L. Wisotzky
;
Jean-Claude Rosenthal
;
Peter Eisert
;
Anna Hilsmann
;
Falko Schmid
;
Michael Bauer
;
Armin Schneider
;
Florian C. Uecker
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
H.5.1 Information Interfaces And Presentation: Multimedia Information Systems—Artificial;
augmente;
I.2.1 Artificial Intelligence Applications and Expert Systems—Medicine and science;
I.2.10 Artificial Intelligence: Vision and;
77.
Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR?
机译:
头戴式显示器立体声缺陷会影响AR和VR中的3D指向任务吗?
作者:
Anil Ufuk Batmaz
;
Mayra Donaji Barrera Machuca
;
Duc Minh Pham
;
Wolfgang Stuerzlinger
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
3D pointing;
virtual hand;
selection;
Fitts Law;
AR;
VR;
Human-centered computing-Human-computer interaction (HCI)-Interaction paradigms-Virtual reality;
Human-centered computing-Human-computer interaction (HCI)-Interaction paradigms-Mixed/Augmented Real;
Huma;
78.
Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis Task
机译:
拜访你的桌子?办公桌替换及其对基于HMD的探索性分析任务中的Cyberickness,Presence和性能的影响
作者:
Daniel Zielasko
;
Benjamin Weyers
;
Torsten W. Kuhlen
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered concepts Human computer interaction (HCI): Interaction paradigms;
Virtual reality;
Human-centered concepts Human computer interaction (HCI): Visualization;
Empirical studies in visualization;
79.
Virtual Hand Illusion: The Alien Finger Motion Experiment
机译:
虚拟手幻觉:外星人手指运动实验
作者:
Agata Marta Soccini
;
Marco Grangetto
;
Tetsunari Inamura
;
Sotaro Shimada
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual Embodiment;
Avatar;
Alien Motion;
I.3.7 Computer Graphics: Three-Dimensional Graphics and Realism;
Virtual Reality;
I.2.0 Artificial Intelligence: General;
Cognitive simulation;
80.
Human Perception of a Haptic Shape-changing Interface with Variable Rigidity and Size
机译:
人类对触觉形状改变界面的感知,具有可变刚性和尺寸
作者:
Alberto Boem
;
Yuuki Enzaki
;
Hiroaki Yano
;
Hiroo Iwata
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing-Human computer interaction (HCI)-Interaction devices-Haptic devices'Treemap;
Human-centered computing-Human computer interaction (HCI)-Empirical studies in HCI;
81.
Post-Data Augmentation to Improve Deep Pose Estimation of Extreme and Wild Motions
机译:
后数据增强以提高极端和野外运动的深姿势估算
作者:
Kohei Toyoda
;
Michinari Kono
;
Jun Rekimoto
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Computing methodologies;
Motion capture;
Neural networks;
Human-centered computing;
Human computer interaction (HCI);
82.
Comparison in Depth Perception between Virtual Reality and Augmented Reality Systems
机译:
虚拟现实与增强现实系统之间深度感知的比较
作者:
Jiamin Ping
;
Yue Liu
;
Dongdong Weng
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Interaction paradigms;
Virtual reality;
Mixed/augmented reality;
Computing methodologies;
Computer Graphics;
Graphics systems and interface;
Perception;
83.
An Initial Investigation into Stereotypical Influences on Implicit Racial Bias and Embodied Avatars
机译:
对隐式种族偏见和体现的陈规定型影响的初步调查
作者:
Divine Maloney
;
Andrew Robb
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
embodied virtual avatars;
implicit racial bias;
social good;
84.
Interaction Design for Selection and Manipulation on Immersive Touch Table Display Systems for 3D Geographic Visualization
机译:
用于3D地理可视化沉浸式触摸台显示系统的选择和操作的交互设计
作者:
Karljohan E. Lundin Palmerius
;
Jonas Lundberg
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
85.
Latency Measurement in Head-Mounted Virtual Environments
机译:
头戴式虚拟环境中的延迟测量
作者:
J. Adam Jones
;
Ethan Luckett
;
Tykeyah Key
;
Nathan Newsome
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing;
Interaction paradigms;
Virtual reality;
Visualization;
Visualization design and evaluation methods;
86.
Laser-based Photochromic Drawing Method for Rotating Objects with High-speed Visual Feedback
机译:
基于激光的光致变色绘制方法,具有高速视觉反馈的旋转对象
作者:
Yuri Mikawa
;
Tomohiro Sueishi
;
Tomohiko Hayakawa
;
Masatoshi Ishikawa
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Hardware;
Communication hardware;
interfaces;
and storage;
Displays and imagers;
Human-centered computing;
Human computer interaction (HCI);
Interaction devices;
87.
Using Culturally Responsive Narratives in Virtual Reality To Influence Cognition and Self Efficacy
机译:
在虚拟现实中使用文化反应性叙述来影响认知和自我效力
作者:
Hope Idaewor
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Cognition;
Embodied Cognition;
Virtual Reality;
Self Efficacy;
Learning;
Computer Science Education;
AfroFuturism;
Storytelling;
88.
Extending a User Involvement Tool with Virtual and Augmented Reality
机译:
使用虚拟和增强现实扩展用户参与工具
作者:
Ciprian Florea
;
Paula Alavesa
;
Leena Arhippatnen
;
Matti Pouke
;
Weiping Huang
;
Lotta Haukipuro
;
Satu V?in?rn?
;
Arttu Niemel?
;
Marta Cortés Ordu?a
;
Minna A Pakanen
;
Timo Ojala
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
living lab;
user involvement;
user experience;
virtual reality;
augmented reality;
H.5.1 Information Interfaces and Presentation Multimedia Information Systems;
Artificial;
augmented and virtual realities;
89.
Optical Fiber 3D Shape Sensor for Motion Capture
机译:
用于运动捕获的光纤3D形状传感器
作者:
Eric Fujiwara
;
Yu Tzu Wu
;
Luiz E. Silva
;
Hugo E. Freitas
;
Stenio Aristilde
;
Cristiano M. B. Cordeiro
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing-Interaction devices;
90.
Warping Space and Time-Reviving Educational Tools of the 19th Century
机译:
19世纪的翘曲空间和时间恢复教育工具
作者:
Alexander Klippel
;
Jan Oliver Wallgrün
;
Arif Masrur
;
Jiayan Zhao
;
Peter LaFemina
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Solid modeling;
Geology;
Three-dimensional displays;
Augmented reality;
Media;
Tools;
91.
Automatic Generation of Dynamically Relightable Virtual Objects with Consumer-Grade Depth Cameras
机译:
使用消费者级深度相机自动生成动态可致力的虚拟物体
作者:
Chih-Fan Chen
;
Evan Suma Rosenberg
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Computing methodologies;
Computer graphics;
Graphics systems and interfaces;
Virtual reality;
Rendering;
Reflectance modeling;
92.
EEG Can Be Used to Measure Embodiment When Controlling a Walking Self-Avatar
机译:
当控制行走自身的时,脑电图可用于测量实施例
作者:
Bilal Alchalabi
;
Jocelyn Faubert
;
David R. Labbe
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual reality;
rhythm EEG;
event-related-potentials;
gait rehabilitation;
mirror neuron system;
93.
Selection and Manipulation Whole-Body Gesture Elicitation Study In Virtual Reality
机译:
在虚拟现实中的选择和操纵全身姿态引发研究
作者:
Francisco R. Ortega
;
Katherine Tarre
;
Mathew Kress
;
Adam S. Williams
;
Armando B. Barreto
;
Naphtali D. Rishe
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Gesture Elicitation;
Gestures;
Virtual Reality;
Whole-Body;
94.
Developing an Accessible Evaluation Method of VR Cybersickness
机译:
开发VR Cyberickness的可访问评估方法
作者:
Takurou Magaki
;
Michael Vallance
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Cybersickness;
Education;
Physiological data;
H.5.2 Information Interfaces and Presentation: User Interfaces;
K.3.1 Computers and Education: Computer Uses in Education;
95.
Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour
机译:
VR中的虚拟与物理导航:凝视和身体分段的研究时间重新定向行为
作者:
Hugo Brument
;
Lana Podkosova
;
Hannes Kaufmann
;
Anne Hélène Olivier
;
Ferran Argelaguet
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality;
96.
Spherical Structure-from-Motion for Casual Capture of Stereo Panoramas
机译:
球形结构 - 从动作休闲捕获立体声全景
作者:
Lewis Baker
;
Stefanie Zollmann
;
Jonathan Ventura
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Human-centered computing-Interaction paradigms-Virtual Reality-;
Artificial intelligence-Computer vision-Computer vision problems-Tracking;
97.
VRLearner: A Virtual Reality Based Assessment Tool in Higher Education
机译:
Vrlearner:高等教育中基于虚拟现实的评估工具
作者:
Bo Sun
;
Uzoma Chikwem
;
Donald Nyingifa
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Learning;
Virtual Reality;
Serious Game;
98.
Virtual Reality for Deeper Learning: An Exemplar from High School Science
机译:
更深入学习的虚拟现实:高中科的一个例子
作者:
Erica Southgate
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Virtual Reality;
Children;
School;
Pedagogy;
Curriculum;
Learning;
STEM;
Science Education;
Human-centred computing;
Human computer interaction (HCI);
Interaction paradigms;
Social and professional topics;
User characteristics;
Age;
Human centred computing;
HCI design a;
99.
Entropy of Controller Movements Reflects Mental Workload in Virtual Reality
机译:
控制器运动的熵反映了虚拟现实中的心理工作量
作者:
Daniel Reinhardt
;
Steffen Haesler
;
J?rn Hurtienne
;
Carolin Wienrich
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Sample Entropy;
entropy of controller movements;
virtual reality;
non-intrusive measure;
evaluation method;
mental workload;
H.5.2 Information Interfaces and Presentation (e.g HCI): User Interfaces-Evaluationmethodology;
100.
Contextual Bandit Learning-Based Viewport Prediction for 360 Video
机译:
360个视频的基于语音炸匪学习的视口预测
作者:
Joris Heyse
;
Maria Torres Vega
;
Femke De Backere
;
Filip De Turck
会议名称:
《IEEE Conference on Virtual Reality and 3D User Interfaces》
|
2019年
关键词:
Adaptive 360 video streaming;
contextual bandit;
VR;
Information system;
Information systems applications;
Multimedia information systems;
Multimedia streaming;
Human computer interaction (HCI);
Interaction paradigms;
Virtual reality;
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