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Video-based, real-time multi-view stereo

机译:基于视频的实时多视图立体声

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We investigate the problem of obtaining a dense reconstruction in real-time, from a live video stream. In recent years, multi-view stereo (MVS) has received considerable attention and a number of methods have been proposed. However, most methods operate under the assumption of a relatively sparse set of still images as input and unlimited computation time. Video based MVS has received less attention despite the fact that video sequences offer significant benefits in terms of usability of MVS systems. In this paper we propose a novel video based MVS algorithm that is suitable for real-time, interactive 3d modeling with a hand-held camera. The key idea is a per-pixel, probabilistic depth estimation scheme that updates posterior depth distributions with every new frame. The current implementation is capable of updating 15 million distributions/s. We evaluate the proposed method against the state-of-the-art real-time MVS method and show improvement in terms of accuracy.
机译:我们研究了从实时视频流中实时获取密集重构的问题。近年来,多视点立体声(MVS)受到了广泛关注,并提出了许多方法。但是,大多数方法都是在假设输入的静止图像相对稀疏的情况下进行的,并且计算时间不受限制。尽管视频序列在MVS系统的可用性方面提供了明显的好处,但基于视频的MVS受到的关注较少。在本文中,我们提出了一种新颖的基于视频的MVS算法,适用于使用手持摄像机进行实时,交互式3D建模。关键思想是每像素概率深度估计方案,该方案随每个新帧更新后验深度分布。当前的实现能够每秒更新1500万个分发。我们针对最新的实时MVS​​方法评估了提出的方法,并在准确性方面显示出改进。

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