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Game-based learning: educational game Azbuka to help young children learn writing Cyrillic letters

机译:基于游戏的学习:教育游戏Azbuka帮助幼儿学习书写西里尔字母

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摘要

A working prototype for a mobile application called Azbuka is presented in this paper. The application is developed in a form of interactive educational game for mobile touch screen devices and is intended to help young children to learn writing Cyrillic letters. An important challenge during the research was the design of the graphical user interface (GUI) and game logic that should be acceptable, intuitive and easy to use for the target users i.e. children without previous training or technological experience. In order to investigate the application's acceptance and its impact on children motivation for learning, the Azbuka application was evaluated in a real case scenario on a selected set of test users. The study results revealed that the children are highly motivated to learn writing Cyrillic using new technologies, which are quickly accepted and adopted.
机译:本文介绍了一个名为Azbuka的移动应用程序的工作原型。该应用程序是以用于移动触摸屏设备的交互式教育游戏的形式开发的,旨在帮助幼儿学习书写西里尔字母。研究过程中的一个重要挑战是图形用户界面(GUI)和游戏逻辑的设计,对于目标用户(即未经先前培训或技术经验的孩子)应该是可接受,直观和易于使用的。为了调查该应用程序的接受程度及其对儿童学习动机的影响,在选定案例的一组测试用户的真实案例中对Azbuka应用程序进行了评估。研究结果表明,孩子们学习新技术的积极性很高,他们很快就接受并采用了西里尔文。

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