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首页> 外文期刊>European Journal of Special Needs Education >Meal-Maker: a virtual meal preparation environment for children with cerebral palsy
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Meal-Maker: a virtual meal preparation environment for children with cerebral palsy

机译:用餐者:为脑瘫儿童准备的虚拟膳食环境

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摘要

Virtual reality (VR) technology enables evaluation and practice of specific skills in a motivating, user-friendly and safe way. The implementation of virtual game environments within clinical settings has increased substantially in recent years. However, the psychometric properties and feasibility of many applications have not been fully elucidated. The Meal-Maker is a game-like virtual kitchen environment developed within the GestureTek (www.gesturetek.com) video-capture IREX VR system. It was created as a platform for evaluation and treatment of specific aspects of functional performance for children with neurological dysfunction including cerebral palsy (CP). The objective of this study was to assess the usability of the Meal-Maker and to determine its ability to distinguish between performance by typically developed children and those with CP. Sixteen children with CP and the same number of typically developing children ranging in age from six to twelve were tested. Children experienced four different virtual environments using the IREX VR system: two virtual games (Birds & Balls, Soccer), a virtual supermarket (VMall) and the Meal-Maker. Both groups responded similarly to items on the Short Feedback Questionnaire (SFQChild) (e.g. enjoyment, sense of presence and amount of success), but differed significantly in performance outcomes in all environments. For example, children with CP were significantly slower than their peers while preparing virtual meals (U = 26.00, p 0.01) and made significantly more mistakes (U = 22.5, p 0.01) such as selecting irrelevant items or omitting relevant ones. The study results highlight the potential of using VR simulations, such as the Meal-Maker, to assess performance and functional ability in children with CP.View full textDownload full textKeywordsvirtual reality, cerebral palsy, gaming, functionRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/08856257.2011.593826
机译:虚拟现实(VR)技术能够以一种激励,用户友好和安全的方式对特定技能进行评估和实践。近年来,临床环境中虚拟游戏环境的实施已大大增加。但是,许多应用的心理特性和可行性尚未得到充分阐明。 Meal-Maker是在GestureTek(www.gesturetek.com)视频捕获IREX VR系统中开发的类似于游戏的虚拟厨房环境。它被创建为一个平台,用于评估和治疗包括脑性瘫痪(CP)在内的神经功能障碍儿童的功能表现的特定方面。这项研究的目的是评估膳食制造者的可用性,并确定其区分典型发育儿童和患有CP的儿童表现的能力。测试了16名患有CP的儿童和6至12岁的相同数量的典型发育儿童。孩子们使用IREX VR系统体验了四个不同的虚拟环境:两个虚拟游戏(鸟和球,足球),一个虚拟超市(VMall)和用餐者。两组对短反馈问卷(SFQChild)的回答相似(例如,享受,存在感和成功的程度),但在所有环境下的绩效结果差异很大。例如,患有CP的儿童在准备虚拟餐时的速度明显比同龄儿童慢(U = 26.00,p <0.01),并且犯了更多的错误(U = 22.5,p <0.01),例如选择了不相关的项目或省略了相关的项目。研究结果突显了使用Meal-Maker等虚拟现实技术评估CP儿童的表现和功能能力的潜力。查看全文下载全文关键词虚拟现实,脑瘫,游戏,功能相关var addthis_config = {ui_cobrand:“ Taylor &Francis Online”,services_compact:“ citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,更多”,发布号:“ ra-4dff56cd6bb1830b”};添加到候选列表链接永久链接http://dx.doi.org/10.1080/08856257.2011.593826

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