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首页> 外文期刊>European Journal of Special Needs Education >Three-dimensions vs. two-dimensions intervention programs: the effect on the mediation level and behavioural aspects of children with intellectual disability
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Three-dimensions vs. two-dimensions intervention programs: the effect on the mediation level and behavioural aspects of children with intellectual disability

机译:三维与二维干预计划:对智障儿童的调解水平和行为方面的影响

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摘要

The research examined the effect of an intervention program employing 3D immersive virtual reality (IVR), which focused on the perception of sequential time, on the mediation level and behavioural aspects of children with intellectual disability (ID). The intervention is based on the mediated learning experience (MLE) theory, which refers the quality of interaction between a mediator and learner. The intervention program, which included three mediation levels - full, partial and no mediation - was applied in individual-based direct instruction: the emotional, cognitive and behavioural dimensions of the participants’ behaviours. Eighty-seven participants with mild to moderate ID between the ages of nine and 21 participated in the study. They were divided into two experimental groups, one of which was exposed to sequential time scenarios in 3D IVR, while the other experienced the same scenarios via a series of 2D pictorial episodes. Our findings indicate that the 3D IVR group required less mediation as compared with the 2D pictorial group. In addition, the participants with moderate ID needed more mediation than did those with mild ID. In the behavioural dimension, it was found that in most of the scenarios there was a distinct advantage for the participants in the 3D IVR group - they were more focused on the assignment, more immersed physically in the virtual worlds and were less frantic and stressed.View full textDownload full textKeywordsintellectual disability (ID), immersive virtual reality (IVR), sequential time, mediation, behaviourRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/08856257.2011.593827
机译:该研究检查了采用3D沉浸式虚拟现实(IVR)的干预计划对智力障碍儿童(ID)的中介水平和行为方面的影响,该计划专注于顺序时间的感知。干预基于中介学习经验(MLE)理论,该理论指的是中介与学习者之间互动的质量。干预计划包括三个调解级别-完全,部分和无调解-应用于基于个人的直接指导中:参与者行为的情感,认知和行为维度。八十七名年龄在9至21岁之间的ID为中度至中度的参与者参加了该研究。他们分为两个实验组,一个是暴露于3D IVR中的连续时间场景,而另一个则通过一系列2D图像情节经历了相同的场景。我们的发现表明,与2D图片组相比,3D IVR组需要较少的调解。此外,中度ID的参与者比轻度ID的参与者需要更多的调解。在行为方面,我们发现,在大多数情况下,3D IVR组的参与者都有明显的优势-他们更专注于任务,更沉浸在虚拟世界中,并且没有那么疯狂和压力。查看全文下载全文关键词智力残疾(ID),沉浸式虚拟现实(IVR),顺序时间,中介,行为相关的var addthis_config = {ui_cobrand:“泰勒和弗朗西斯在线”,services_compact:“同胞,netvibes,twitter,technorati,delicious,linkedin ,facebook,stumbleupon,digg,google,更多”,发布号:“ ra-4dff56cd6bb1830b”};添加到候选列表链接永久链接http://dx.doi.org/10.1080/08856257.2011.593827

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