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Two-player Game-theory-based Analysis of Motorcycle Driver's Behavior at a Signalized Intersection

机译:基于两人博弈论的信号交叉口摩托车驾驶员行为分析

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This paper focuses on two typical behaviors, namely “cut tail” and “giving way” of a motorcycle at an intersection. First, the study applied the anticipation movement approach and two-player game theory to describe the motorcycle's behaviors. The anticipation movement approach is applied to depict the manner of detecting and reacting to the conflict areas. Twoplayer game theory is employed to describe the situation that the motorcycle perceives the information and makes the decision. Second, the intersection's simulation has been developed based on the suggested model for mixed-traffic condition by using an integrated agent-based modeling environment. Because of the effective mechanism for a motorcycle to tackle the conflicts, the behaviors are truly reproduced in the simulation. The result demonstrated that the suggested model and the agent-based environment are sufficient to replicate the motorcycles' behaviors.
机译:本文着重研究摩托车在交叉路口的两种典型行为,即“割尾”和“给路”。首先,该研究应用了预期运动方法和两人博弈论来描述摩托车的行为。应用预期移动方法来描述检测冲突区域并对冲突区域做出反应的方式。采用双人博弈论来描述摩托车感知信息并做出决策的情况。其次,通过使用基于代理的集成建模环境,基于建议的混合交通条件模型开发了交叉路口的仿真。由于摩托车具有解决冲突的有效机制,因此可以在模拟中真实地再现这些行为。结果表明,所建议的模型和基于主体的环境足以复制摩托车的行为。

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