首页> 中文期刊> 《计算机工程与设计》 >多平台三维篮球运动仿真系统的设计与实现

多平台三维篮球运动仿真系统的设计与实现

         

摘要

为提高篮球运动员的投篮精度,利用微软的Kinect获取不同的出手速度,求解非线性方程组,得到在罚球点处有空气阻力情况下不同出手高度、出手速度和出手角的精确解。使用三维引擎 U nity3D开发篮球运动仿真系统,并移植到Windows、Web、Mac、Mac Dashboard等多个平台。该系统从图形用户界面、关卡设计、动画模块等模块入手,对纹理贴图、动画、碰撞检测等问题进行了实现和优化,可辅助运动员进行训练。%To improve the basketball athlete’s shooting accuracy ,different shot speeds were obtained using Microsoft’s Kinect , and the nonlinear equations was solved ,and the exact solution on the penalty spot relating to the air resistance in different shot heights ,shooting speeds and angles of shots were got .At the same time ,the basketball simulation system was implemented using the 3D game engine Unity3D and transplanted to the Windows ,Web ,Mac ,Mac Dashboard and other platform .The system in-cluded the graphical user interface ,level design and animation module .The system was also optimized in terms of texture mapping , animation and collision detection .The system can be used for training athletes .

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