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VR Serious Game Design Based on Embodied Cognition Theory

机译:基于体现认知理论的VR严重游戏设计

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Embodied Cognition (EC) theory states that systems for sensing, acting and thinking are intrinsically interdependent and that human cognition is made of modality-specific representations. This approach is based on evolutionary principles of how human beings relate to their environment and for this reason, it is very suitable to be applied to improve design of VR systems, which are clearly based on physical interactions. We can find examples of this theory in common human behaviours as counting with own fingers or walking around an empty room to think about how furniture are going to be placed. Taking the most contrasted claims of EC, we are going to explore Virtual Reality Serious Games (VRSGs) design from an holistic point of view, trying to optimize the cognitive performance of players. Aiming this, we are going to update Arnab's et al. Learning Mechanics - Game Mechanics model adding VR specific characteristics based on Embodied Cognition theory. This LM-GM model will frame our proposal. Taking as starting point four of the most accepted EC claims, we are going to propose some interaction design guidelines with the objective of improving game mechanics in VRSGs, from a cognitive point of view.
机译:具身认知(EC)理论认为,系统检测,表演和思维本质上是相互依存的,人类的认知是由特定的模态表示。这种方法是基于对人类如何与他们的环境,为此,它非常适合应用于改善VR系统,这些系统显然是基于物理相互作用的设计进化原则。我们可以发现这个理论在人类共同行为的例子与自己的手指或走动空房间计数想想家具将如何放置。以EC最对比索赔,我们将从一个角度全盘探索虚拟现实严肃游戏(VRSGs)设计,试图优化玩家的认知能力。针对这一点,我们要更新ARNAB的等。学习力学 - 游戏力学模型加入基于具身认知理论VR具体特点。这LM-GM模式将构建我们的建议。以作为出发点是最接受的EC要求四,我们要提出的客观改善VRSGs游戏机制的一些交互设计指导,从认知的角度来看。

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