首页> 外文会议>Joint international conference on serious games >VR Serious Game Design Based on Embodied Cognition Theory
【24h】

VR Serious Game Design Based on Embodied Cognition Theory

机译:基于体验认知理论的VR严肃游戏设计

获取原文

摘要

Embodied Cognition (EC) theory states that systems for sensing, acting and thinking are intrinsically interdependent and that human cognition is made of modality-specific representations. This approach is based on evolutionary principles of how human beings relate to their environment and for this reason, it is very suitable to be applied to improve design of VR systems, which are clearly based on physical interactions. We can find examples of this theory in common human behaviours as counting with own fingers or walking around an empty room to think about how furniture are going to be placed. Taking the most contrasted claims of EC, we are going to explore Virtual Reality Serious Games (VRSGs) design from an holistic point of view, trying to optimize the cognitive performance of players. Aiming this, we are going to update Arnab's et al. Learning Mechanics - Game Mechanics model adding VR specific characteristics based on Embodied Cognition theory. This LM-GM model will frame our proposal. Taking as starting point four of the most accepted EC claims, we are going to propose some interaction design guidelines with the objective of improving game mechanics in VRSGs, from a cognitive point of view.
机译:认知认知(EC)理论指出,感知,行动和思考系统在本质上是相互依存的,并且人类认知是由特定于形式的表示形式构成的。这种方法基于人类与环境之间关系的进化原理,因此,它非常适合用于改进VR系统的设计,而VR系统显然是基于物理交互的。我们可以在人类常见的行为中找到该理论的例子,例如用手指数数或在空荡荡的房间里走来走去思考如何放置家具。考虑到EC的最大反差,我们将从整体角度探讨虚拟现实严肃游戏(VRSG)设计,以尝试优化玩家的认知表现。为此,我们将更新Arnab等。学习机制-游戏机制模型基于体现认知理论添加了VR特定的特性。这种LM-GM模型将构成我们的建议。以最受认可的EC声明中的第四个为起点,我们将提出一些交互设计指南,以从认知的角度改善VRSG中的游戏机制。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号