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Asynchronous circuit synthesis by direct mapping: interfacing to environment

机译:通过直接映射的异步电路合成:对环境的接口

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Direct mapping helps avoid algorithmic complexity which is inherent in logic synthesis methods. However existing techniques for direct mapping of Petri net specifications to asynchronous control circuit do not deliver in performance due to logic overhead and inefficient interface to the environment. The paper presents a direct mapping method for Signal Transition Graphs (STGs) targeted at lower latency between input and output events. It is based on two behaviour-preserving transformations applied to the initial STG model: output exposition and environment tracking. The former allows interface signals to be generated concurrently to internal transitions. The latter prevents creation of coding conflicts. Subsequent refinement combines the use of the tracking and input signals in the control of the output flip flops so as to optimise the circuit size by removing some tracking components. The depth of final logic in the design examples is one or two gates. The comparison to logic synthesis methods indicates lower output latency and greater size. The proposed direct-mapping method allows using fast transistor-level implementations for tracking and output signals with well-localised relative timing constraints.
机译:直接映射有助于避免逻辑合成方法中固有的算法复杂度。然而,现有技术用于直接映射到异步控制电路的异步控制电路,由于环境逻辑开销和效率低下的接口,不会在性能下提供性能。本文提出了一种直接映射方法,用于在输入和输出事件之间的较低延迟处于较低延迟的信号转换图(STG)。它基于应用于初始STG模型的两个行为保留转换:输出博览会和环境跟踪。前者允许将接口信号同时生成到内部转换。后者会阻止创建编码冲突。随后的改进结合了跟踪和输入信号在输出触发器的控制中,以通过移除一些跟踪组件来优化电路尺寸。设计示例中的最终逻辑深度是一个或两个门。与逻辑合成方法的比较表示输出延迟较低,尺寸更大。所提出的直接映射方法允许使用快速晶体管电平实现来跟踪和输出具有良好定位的相对定时约束的信号。

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