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End-user development and learning in second life: The “box” as multipurpose building block

机译:最终用户在第二人生中的发展和学习:“盒子”作为多功能构建块

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This paper describes a case study of a distance education program for preservice and in - service special education teachers, using the 3D virtual world Second Life (SL). In the study, the “box,” a specific building block in the SL environment, became a multipurpose tool for end-user development (EUD). The research reported here addresses how the multiple functionalities of the “box” enable EUD among the participants. Results show that the professor of the course designed the learning environment by creating and combining 3D construction boxes and the most active users adapted information sharing boxes to personalize the learning environment to fit their learning activities. The analysis also demonstrated that direct invocation of builder tools from objects in the learning environment enabled EUD.
机译:本文描述了一个使用3D虚拟世界Second Life(SL)的针对职前和在职特殊教育老师的远程教育计划的案例研究。在研究中,“盒子”是SL环境中的特定构建块,已成为最终用户开发(EUD)的多功能工具。此处报道的研究报告探讨了“盒子”的多种功能如何在参与者中实现EUD。结果表明,该课程的教授通过创建和组合3D构造框设计了学习环境,最活跃的用户使用了信息共享框来个性化学习环境以适应他们的学习活动。分析还表明,直接从学习环境中的对象调用生成器工具可以启用EUD。

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