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Object based video with progressive foreground

机译:具有渐进前景的基于对象的视频

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摘要

A novel algorithm is described for coding objects in video compression systems which gives complete control over the bit allocation to the video objects. The method is evaluated by application to a two layer codec, with background and foreground objects. Images in a sequence are divided into macroblocks, which are compared to a stored background model. Those whose mean square difference (MSD) exceeds a noise threshold are considered as foreground, and may be split into successively finer partitions described by a quadtree data structure. This defines more precisely the outline of the foreground object within each macroblock and gives a set of microblocks of variable size. The microblocks are transformed by the 2D DCT, and the DCT coefficients are coded bitplane by bitplane over the selected object using a zigzag masked (ZZM) technique. For robustness, data is then transmitted macroblock by macroblock, and intraframe or interframe coding of blocks can be selected adaptively at frame, macroblock or microblock level. The scheme is designed to stop sending bits when a certain bit allocation or PSNR is reached for any object, leading to fully controllable bit rates. The relationship between the average PSNR of the sequence and the average bits per pixel in a frame shows that the codec gives good performance over a range of peak bit rates from 0.1 bpp to 1 bpp. Over the whole range, the quality of the reconstructed sequence is significantly better than 'motion JPEG', while the codec is much simpler and faster than MPEG.
机译:描述了一种用于对视频压缩系统中的对象进行编码的新颖算法,该算法可以完全控制对视频对象的比特分配。该方法通过应用到具有背景和前景对象的两层编解码器进行评估。序列中的图像分为宏块,然后与存储的背景模型进行比较。那些均方差(MSD)超过噪声阈值的那些被视为前景,并且可以被划分为由四叉树数据结构描述的依次更精细的分区。这更精确地定义了每个宏块内前景对象的轮廓,并给出了一组可变大小的微块。通过2D DCT对微块进行转换,并使用锯齿形屏蔽(ZZM)技术在所选对象上逐位平面对DCT系数进行逐位平面编码。为了鲁棒性,然后逐个宏块地传输数据,并且可以在帧,宏块或微块级别上自适应地选择块的帧内或帧间编码。该方案旨在在对任何对象达到特定的比特分配或PSNR时停止发送比特,从而实现完全可控的比特率。序列的平均PSNR与帧中每个像素的平均比特之间的关系表明,编解码器在从0.1 bpp到1 bpp的峰值比特率范围内可提供良好的性能。在整个范围内,重建序列的质量明显优于“运动JPEG”,而编解码器则比MPEG更简单,更快。

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