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/spl alpha/-channel compression in video coding

机译:视频编码中的/ spl alpha /通道压缩

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Traditional video coding research has been focused on the compression of luminance and chroma components of video signals. Lately, object-based coding algorithms also address the compression of the shape of video objects. Shape data are often represented by binary masks. In this paper, we introduce yet another dimension to video coding, namely, the /spl alpha/-channel compression. The /spl alpha/-channel has been widely used in the computer graphics world for a long time and is indispensable to digital video editing and processing. In some sense, the /spl alpha/-channel can be considered as a generalization of binary shape. The compression of /spl alpha/-channel emerges as an interesting and challenging problem in video coding research. In this paper, we begin with presenting the characteristics of this problem as we have observed in our work. We then described a shape and texture decomposition approach to this problem and study the rate-distortion property of /spl alpha/-channel coding.
机译:传统的视频编码研究一直集中在视频信号亮度和色度分量的压缩上。最近,基于对象的编码算法还解决了视频对象形状的压缩问题。形状数据通常由二进制掩码表示。在本文中,我们介绍了视频编码的另一个方面,即/ spl alpha / -channel压缩。 / spl alpha /-通道已经在计算机图形世界中广泛使用了很长时间,并且对于数字视频编辑和处理是必不可少的。从某种意义上说,/ spl alpha /-通道可以看作是二进制形状的概括。在视频编码研究中,/ spl alpha / -channel的压缩成为一个有趣且具有挑战性的问题。在本文中,我们首先介绍我们在工作中观察到的该问题的特征。然后,我们描述了一种针对此问题的形状和纹理分解方法,并研究了/ spl alpha /通道编码的速率失真特性。

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