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Biennale 4D — A Journey in time: Virtual reality experience to explore the archives of the Swiss pavilion at the “Biennale di Venezia” art exhibition

机译:Biennale 4D - 一个时间之旅:虚拟现实体验,探索“Biennale Di Venezia”艺术展览会瑞士馆的档案

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The Swiss pavilion at “Biennale di Venezia” offers a platform for national artists to expose their work. This well-known and well-documented white cube showcases the changes of contemporary Swiss art from the early 50s up to the present day. The aim of the “Biennale 4D” project is to make the archives of these past art exhibitions more comprehensible by creating an interactive explorative environment through the use of innovative Virtual Reality (VR) technology. The project poses multiple challenges like visualization of historic content and its documentation, dealing with the heterogeneity and incompleteness of archives, interaction design and interaction mapping in the virtual space, integration of metadata as well as realizing a Virtual Reality experience for the public space with current VR technology. Extensive research has been conducted regarding the state of the art of VR technology in the given application field, possible forms of visual representation and rendering methods, interaction patterns as well as suitable user experience testing methods. A pilot application has been developed that features exemplary scenes with exhibit samples of various types and materiality and model scenarios covering varying degrees of documentation levels. This prototype offers features such as time travel, spatial movement and interaction with metadata. Furthermore, the experience has been enhanced with additional archive material. At the launch of the application, the user learns within a demo environment how to apply the functionalities listed above. The application has been tested thoroughly in regards to user experience and usability and was well received by the test audience. In this paper we highlight possible approaches using Virtual Reality in terms of user experience, interaction design and visualization, and the actual implementation of the Biennale 4D pilot application. We discuss challenges of realizing public VR environments today based on the responses gathered in a user study.
机译:“Biennale di Venezia”的瑞士馆为国家艺术家提供平台,以暴露他们的工作。这种众所周知的和记录良好的白色立方体展示了从50年代初期到现在的当代瑞士艺术的变化。 “Biennale 4D”项目的目的是通过使用创新的虚拟现实(VR)技术创建互动探索环境,使这些过去的艺术展的档案更加可理解。该项目造成了多种挑战,如历史内容的可视化及其文档,处理虚拟空间中的档案,交互设计和交互映射的异质性和不完整,元数据集成以及实现具有当前公共空间的虚拟现实体验VR技术。在给定的应用领域中,对VR技术领域的技术进行了广泛的研究,可能的视觉表示和渲染方法,交互模式以及合适的用户体验测试方法。已经开发了试验应用,该应用程序具有具有展示各种类型和唯物性的示例性的示例性场景,以及涵盖不同程度的文档级别的模型场景。该原型提供了时间旅行,空间运动和与元数据的交互等功能。此外,该体验已得到额外的档案材料。在启动应用程序时,用户在演示环境中学习如何应用上面列出的功能。该应用程序已经过彻底测试了用户体验和可用性,并受到测试观众的好评。在本文中,我们在用户体验,交互设计和可视化方面使用虚拟现实突出显示可能的方法,以及双年展4D导频应用的实际实现。我们讨论了今天基于在用户学习中聚集的响应的响应实现公众VR环境的挑战。

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