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Measuring presence: Hypothetical quantitative framework

机译:测量存在:假设的定量框架

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Virtual Reality Head - Mounted Display (HMD) manufacturers claim that consumer electronics can finally deliver a high degree of presence in virtual and remote environments. Certainly, current consumer-grade HMD systems offer rich and coherent mediated experiences of such environments. However, the very concept of presence is still a subject of debate, and researchers' investigation of the phenomenon of `presence' is based primarily on qualitative (i.e. questionnaire-based) assessments. Some researchers attempted to develop real-time, quantitative methods to facilitate more objective investigation of presence in mediated environments. Most such methodologies are derived from attempts to correlate presence with cardiovascular and electrodermal activity in response to stressful stimuli [1]. Such methodologies often don't comply with the underlying logic, fundamental to this approach: a high degree of presence manifests itself through similar responses to the stimulus observed in a physical and Virtual Environment (VE). Therefore, the lack of deviation from baseline measurement observed in a physical environment should be a manifestation of a high level of presence. We have argued theoretical grounds for the development of quantitative methodologies for measuring presence in VE. However, our hypothesis can be applicable to other contexts, such as presence in physical but remote location, augmented reality, and even a physical environment. We argue that the concept of presence requires further research and development and that the definition of presence should be addressed first. Presence is discussed in the context of brain function theory [2]. Three hypothetical experiments are proposed and described. The first experiment is designed to evaluate capacity of the medium for inducing presence. The second experiment evaluates factors loading on presence, through physiological deviations from baseline observed during controlled regression in quality of the VE properties. The third experiment is designed to evaluate brain function theory hypothesis in relation to Virtual Environments. Possible experiment results and their interpretation is discussed along benefits of adopting Open Science methodology in our research community.
机译:虚拟现实头戴式显示器(HMD)制造商声称消费电子设备最终可以在虚拟和远程环境中提供高度存在。当然,当前的消费者级HMD系统提供丰富和连贯的此类环境的经验。但是,存在的概念仍然是辩论的主题,研究人员对“存在”现象的调查主要基于定性(即问卷的)评估。一些研究人员试图制定实时的定量方法,以方便对介导环境中存在的更客观调查。大多数此类方法源自试图响应于施力刺激的持续存在于心血管和电熨斗活性的尝试[1]。这些方法通常不符合潜在的逻辑,这种方法的基础:通过对物理和虚拟环境中观察到的刺激的类似响应,高度存在表现出本身。因此,在物理环境中观察到的基线测量的缺失应该是高水平存在的表现。我们争论了用于在VE中衡量存在的定量方法的理论理由。然而,我们的假设可以适用于其他背景,例如在物理但远程位置的存在,增强现实,甚至是物理环境。我们认为存在的概念需要进一步的研发,并且应该首先解决存在的定义。在大脑功能理论的背景下讨论了存在[2]。提出并描述了三个假设实验。第一个实验旨在评估培养基的能力以诱导存在。第二种实验评估在存在于Ve性质的受控回归期间观察到的基线的生理偏差来加载因素。第三个实验旨在评估与虚拟环境相关的大脑功能理论假设。在我们的研究界中采用开放科学方法的益处讨论了可能的实验结果及其解释。

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