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Connecting data to space: Creating an interactive, educational 3D model of the Revolutionary City

机译:将数据连接到空间:创建革命性城市的交互式教育性3D模型

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Interactive 3D models are becoming an important tool for presenting views of prehistoric and historical sites and educating audiences about the past. These models can help both specialists and non-specialists to visualize historical landscapes. However many modeling projects are moving beyond just focusing on the visual to linking informative content to the 3D representation for research purposes or to create an enhanced educational experience. This paper explores the data structure and graphical user interface developed to manage and present educational content through Virtual Williamsburg, an interactive model of Williamsburg, Virginia (U.S.A.) on May 15, 1776. Creating a flexible, extensible, and workable data structure for managing information in a 3D environment of an entire town at different points in time proved quite complex. The key is to consider each space as a scene depicting a specific moment in time. In this way, the same room, building, or landscape can be represented in multiple ways and linked to different information supporting the visualization.
机译:交互式3D模型正成为显示史前和历史遗迹的观点并教育受众了解过去的重要工具。这些模型可以帮助专业人士和非专业人士可视化历史景观。但是,许多建模项目已不再仅仅关注视觉,而是将信息内容链接到3D表示,以用于研究目的或创建增强的教育体验。本文探讨了通过虚拟威廉斯堡管理和展示教育内容而开发的数据结构和图形用户界面,该虚拟威廉斯堡是1776年5月15日在美国弗吉尼亚州威廉斯堡的交互式模型。创建用于管理信息的灵活,可扩展且可行的数据结构在整个城镇的3D环境中,在不同的时间点被证明是相当复杂的。关键是将每个空间视为一个描绘特定时刻的场景。这样,同一房间,建筑物或景观可以以多种方式表示,并链接到支持可视化的不同信息。

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