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Transfer Learning through Indirect Encoding

机译:通过间接编码转移学习

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An important goal for the generative and developmental systems (GDS) community is to show that GDS approaches can compete with more mainstream approaches in machine learning (ML). One popular ML domain is RoboCup and its subtasks (e.g. Keepaway). This paper shows how a GDS approach called HyperNEAT competes with the best results to date in Keepaway. Furthermore, a significant advantage of GDS is shown to be in transfer learning. For example, playing Keepaway should contribute to learning the full game of soccer. Previous approaches to transfer have focused on transforming the original representation to fit the new task. In contrast, this paper explores transfer with a representation designed to be the same even across different tasks. A bird's eye view (BEV) representation is introduced that can represent different tasks on the same two-dimensional map. Yet the problem is that a raw two-dimensional map is high-dimensional and unstructured. The problem is addressed naturally by indirect encoding, which compresses the representation in HyperNEAT by exploiting its geometry. The result is that the BEV learns a Keepaway policy that transfers from two different training domains without further learning or manipulation. The results in this paper thus show the power of GDS versus other ML methods.
机译:生成和开发系统(GDS)社区的一个重要目标是表明GDS方法可以与机器学习(ML)中的更多主流方法竞争。一种流行的ML域是RoboCup及其子任务(例如Keepaway)。本文展示了一种名为HyperNEAT的GDS方法如何与Keepaway迄今为止的最佳结果竞争。此外,GDS的显着优势被证明在转移学习中。例如,玩Keepaway应该有助于学习完整的足球比赛。以前的传输方法着重于转换原始表示以适合新任务。相比之下,本文探讨了即使在不同任务之间也采用相同的表示形式进行的传输。引入了鸟瞰图(BEV)表示形式,它可以表示同一二维地图上的不同任务。然而,问题在于原始的二维地图是高维的并且是非结构化的。间接编码自然解决了该问题,该编码通过利用HyperNEAT的几何形状来压缩HyperNEAT中的表示形式。结果是BEV学习了一个Keepaway策略,该策略从两个不同的训练域转移而无需进一步学习或操纵。因此,本文的结果显示了GDS与其他ML方法相比的强大功能。

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