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Realistic 3D face modeling using feature-preserving surface registration

机译:使用保留特征的表面配准进行逼真的3D人脸建模

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This paper presents a novel algorithm for realistic 3D face modeling from a single pair of color and time-of-flight (TOF) depth images using a generic, deformable model. Most previous approaches have attempted to emphasize either facial feature or global shape consistency, resulting in either visually plausible or geometrically accurate models. In this paper, we introduce feature-preserving surface registration to achieve both reality and accuracy. The proposed algorithm takes advantages of both facial features from the color image and geometric information from the depth image in an iterative closest point (ICP) framework, where the non-rigid registration is achieved by iteratively minimizing the energy function consisting of feature distance term, surface distance term, and linear elasticity term. As demonstrated in the experimental results, the proposed algorithm builds the personalized 3D face model within a few seconds with high visual quality.
机译:本文提出了一种使用通用的可变形模型从一对彩色和飞行时间(TOF)深度图像中进行逼真的3D人脸建模的新颖算法。先前的大多数方法都试图强调面部特征或整体形状的一致性,从而导致视觉上合理或几何上精确的模型。在本文中,我们介绍了保留特征的曲面配准,以实现真实性和准确性。所提出的算法在迭代最近点(ICP)框架中既利用了彩色图像中的面部特征,又利用了深度图像中的几何信息,通过迭代最小化由特征距离项组成的能量函数来实现非刚性配准,表面距离项和线性弹性项。如实验结果所示,所提出的算法可在几秒钟内以高视觉质量构建个性化3D人脸模型。

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