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Efficient bit allocation for multiview image coding view synthesis

机译:高效的位分配,用于多视图图像编码和视图合成

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The encoding of both texture and depth maps of a set of multi-view images, captured by a set of spatially correlated cameras, is important for any 3D visual communication systems based on depth-image-based rendering (DIBR). In this paper, we address the problem of efficient bit allocation among texture and depth maps of multi-view images. We pose the following question: for chosen (1) coding tool to encode texture and depth maps at the encoder and (2) view synthesis tool to reconstruct uncoded views at the decoder, how to best select captured views for encoding and distribute available bits among texture and depth maps of selected coded views, such that visual distortion of a “metric” of reconstructed views is minimized. We show that using the monotonicity assumption, suboptimal solutions can be efficiently pruned from the feasible space during parameter search. Our experiments show that optimal selection of coded views and associated quantization levels for texture and depth maps can outperform a heuristic scheme using constant levels for all maps (commonly used in the standard implementations) by up to 2.0dB. Moreover, the complexity of our scheme can be reduced by up to 66% over full search without loss of optimality.
机译:由一组空间相关的摄像机捕获的一组多视图图像的纹理和深度图的编码,对于任何基于基于深度图像的渲染(DIBR)的3D视觉通信系统而言,都是非常重要的。在本文中,我们解决了多视图图像的纹理图和深度图之间的有效位分配问题。我们提出以下问题:对于选择的(1)编码工具在编码器处编码纹理和深度图,以及(2)视图综合工具在解码器处重建未编码的视图,如何最佳地选择捕获的视图进行编码并在其中分配可用位所选编码视图的纹理和深度图,以使重建视图的“度量”的视觉失真最小化。我们表明,使用单调性假设,可以在参数搜索过程中从可行空间中有效修剪次优解。我们的实验表明,针对纹理图和深度图的编码视图以及相关的量化级别的最佳选择可以使启发式方案的性能优于使用启发式方案的所有图(在标准实现中通常使用)的恒定级别高达2.0dB。而且,我们的方案的复杂度可以在不损失最优性的情况下,在全搜索范围内降低多达66%。

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