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Contour-Based Terrain Model Reconstruction Using Distance Information

机译:基于距离信息的基于轮廓的地形模型重构

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摘要

In order to create three-dimensional terrain models, we reconstruct geometric models from contour lines on two-dimensional map. Previous methods divide a set of contour lines into simple matching regions and clefts. Since long processing time is taken for reconstructing clefts, performance might be degraded while manipulating complicated models. We propose a fast reconstruction method, which generates triangle strips by computing distance of corresponding vertex pairs in adjacent slices for simple matching region. If there are some branches or dissimilarities, it computes midpoints of corresponding vertices and reconstructs geometry of those areas by tiling the midpoints and remaining vertices. Experimental results show that our method reconstructs geometric models fairly well and it is faster than the previous method.
机译:为了创建三维地形模型,我们从二维地图上的轮廓线重建了几何模型。先前的方法将一组轮廓线划分为简单的匹配区域和裂缝。由于重建裂隙需要较长的处理时间,因此在处理复杂的模型时,性能可能会下降。我们提出了一种快速重建方法,该方法通过计算相邻切片中相应顶点对的距离来生成三角带,以实现简单匹配区域。如果存在某些分支或不相似,它将计算相应顶点的中点,并通过平铺中点和其余顶点来重建这些区域的几何形状。实验结果表明,我们的方法能够很好地重建几何模型,并且比以前的方法更快。

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