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Dynamic load balancing on single- and multi-GPU systems

机译:单GPU和多GPU系统上的动态负载平衡

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摘要

The computational power provided by many-core graphics processing units (GPUs) has been exploited in many applications. The programming techniques currently employed on these GPUs are not sufficient to address problems exhibiting irregular, and unbalanced workload. The problem is exacerbated when trying to effectively exploit multiple GPUs concurrently, which are commonly available in many modern systems. In this paper, we propose a task-based dynamic load-balancing solution for single-and multi-GPU systems. The solution allows load balancing at a finer granularity than what is supported in current GPU programming APIs, such as NVIDIA's CUDA. We evaluate our approach using both micro-benchmarks and a molecular dynamics application that exhibits significant load imbalance. Experimental results with a single-GPU configuration show that our fine-grained task solution can utilize the hardware more efficiently than the CUDA scheduler for unbalanced workload. On multi-GPU systems, our solution achieves near-linear speedup, load balance, and significant performance improvement over techniques based on standard CUDA APIs.
机译:由多核图形处理单元(GPU)提供的计算能力已在许多应用中得到利用。这些GPU当前采用的编程技术不足以解决表现出不规则且不平衡的工作负载的问题。尝试同时有效利用多个GPU时,这个问题变得更加严重,这在许多现代系统中通常都可用。在本文中,我们为单GPU和多GPU系统提出了一种基于任务的动态负载平衡解决方案。与当前的GPU编程API(如NVIDIA的CUDA)所支持的相比,该解决方案可实现更精细的负载平衡。我们使用微观基准和表现出明显的负载不平衡的分子动力学应用程序来评估我们的方法。单GPU配置的实验结果表明,与CUDA调度程序相比,我们的细粒度任务解决方案可以更有效地利用硬件,以实现不平衡的工作负载。在多GPU系统上,我们的解决方案与基于标准CUDA API的技术相比,实现了近乎线性的加速,负载平衡和显着的性能提升。

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