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ACTABLE INFORMATION SYSTEMS - Quality ideals put into practice

机译:实用的信息系统-质量理想付诸实践

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The problem we are approaching in this paper is that the actions offered by information systems (IS) often seem to disharmonise with the actions performed in the work practice. Several researchers report lacks in IS use. For example, Haeegerfors (1994) claims that there is a lot of IS which is not fully usable in the context wherein they exist. Henderson & Kyng (1994) claims that there is a discrepancy between creation of IS and work situations. Bannon (1994) claims that there is need for a better understanding among researchers and system designers about users and their work settings. We need to understand people as actors with a set of skills and shared practices based on work experiences (ibid.) There are many different philosophies, methodologies or checklists aiming at supporting the information systems development (ISD) process. One of the most popular methodologies today is the object-oriented approach Rational Unified Process (RUP), (e.g. Kruchten, 1999). Another familiar methodology is Structure Analysis and Structure Design (SASD) (Yourdon, 1989). The tradition of participatory design has paid a lot of attention to user influence in the ISD process. Followers argue for a broad and genuine participation aiming at agreement of IS and work (Haegerfors, 1994). Carlshamre (1994) claims that participatory design is more of a philosophy than a methodology. Vonk (1990) discusses a prototyping approach and claims that this approach will put more attention to the user interface then traditional ISD methodologies do. In the Human Computer Interaction (HCI) area usability and IS are focused. In this area we can find checklists such as Nielsen's (1994) ten usability heuristics and usability models such as Shackel (1984) and Nielsen (1993). What they all seems to miss or at least not have in focus is the action character of the IS.
机译:我们在本文中要解决的问题是,信息系统(IS)提供的动作似乎常常与工作实践中执行的动作不协调。几位研究人员报告称缺乏IS使用。例如,Haeegerfors(1994)声称有很多IS在存在它们的情况下无法完全使用。 Henderson&Kyng(1994)声称,IS的创建与工作环境之间存在差异。 Bannon(1994)认为研究人员和系统设计人员需要更好地了解用户及其工作环境。我们需要基于工作经验将人们理解为具有一系列技能和共同实践的参与者(同上)。有许多不同的哲学,方法论或清单旨在支持信息系统开发(ISD)过程。当今最受欢迎的方法之一是面向对象的方法Rational Unified Process(RUP)(例如Kruchten,1999)。另一种熟悉的方法是结构分析和结构设计(SASD)(Yourdon,1989年)。参与式设计的传统已在ISD流程中引起了很多用户关注。追随者主张争取广泛,真正的参与,以实现信息系统和工作的一致(Haegerfors,1994)。 Carlshamre(1994)认为参与式设计更多是一种哲学而非一种方法论。 Vonk(1990)讨论了一种原型方法,并声称与传统的ISD方法相比,该方法将更加关注用户界面。在人机交互(HCI)领域中,可用性和IS是重点。在该区域中,我们可以找到清单,例如Nielsen(1994)的十个可用性启发式方法和可用性模型,例如Shackel(1984)和Nielsen(1993)。他们似乎都错过或至少没有关注的是信息系统的行动特征。

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