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边界处理

边界处理的相关文献在1987年到2022年内共计142篇,主要集中在自动化技术、计算机技术、力学、无线电电子学、电信技术 等领域,其中期刊论文103篇、会议论文19篇、专利文献1083874篇;相关期刊88种,包括人天科学研究、河池学院学报、浙江大学学报(理学版)等; 相关会议18种,包括中国造船工程学会电子技术学术委员会2011年海战场电子信息技术学术年会、中国力学学会2009学术大会、第二十一届全国水动力学研讨会暨第八届全国水动力学术会议暨两岸船舶与海洋工程水动力学研讨会等;边界处理的相关文献由339位作者贡献,包括吴丽娟、吴志宇、张涵信等。

边界处理—发文量

期刊论文>

论文:103 占比:0.01%

会议论文>

论文:19 占比:0.00%

专利文献>

论文:1083874 占比:99.99%

总计:1083996篇

边界处理—发文趋势图

边界处理

-研究学者

  • 吴丽娟
  • 吴志宇
  • 张涵信
  • 林朝金
  • 王孝通
  • 王贤福
  • 胡伦育
  • 仇惠
  • 任艳永
  • 凌跃胜
  • 期刊论文
  • 会议论文
  • 专利文献

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    • 张雅斓; 班晓娟; 徐衍睿; 刘幸
    • 摘要: 针对现有的光滑粒子流体动力学(SPH)非牛顿流体仿真方法的边界条件不合理问题,提出一种适用于非牛顿流体仿真的边界处理方法.首先使用Cross模型实现牛顿流体和非牛顿流体的统一建模;然后通过对固体边界粒子进行加权计算,为边界处的流体粒子设定边界力的法向量;最后采用Coulomb摩擦力边界条件对边界处流体粒子的速度进行迭代更新,并将其融合到预测-校正算法框架中.实验结果表明,文中方法能够根据用户的需要调节流固边界处的摩擦系数;与自由滑移边界下的仿真相比,该方法下非牛顿流体黏度随速度的降低而增大,并表现出固体形态的物理特性.
    • 范承凯; 朱晓临
    • 摘要: 传统的光滑粒子流体动力学(smoothed particle hydrodynamics,SPH)方法在模拟流体时,核函数一致性的局限性导致在边界处产生较大的数值耗散,降低了边界处粒子的密度值及压强值的计算精度,导致流体体积的错误变化,进而影响模拟效果.文章提出一种SPH方法和物理碰撞相耦合的方法,对于非靠近边界的粒子,用SPH方法计算它们的各种属性;对于靠近边界处的粒子,赋予它们静止密度,使用纯粹的物理弹性碰撞来计算其速度和位置.在此过程中,文章给出了一种有效区分靠近边界的粒子和非靠近边界的粒子的方法;此外还加速了Marching Cubes算法.通过对比实验结果发现,该文方法可以准确计算流体的密度及压强,使得流体体积更加地接近精确值.%In flow simulation,the unity of the kernel function of the traditional smoothed particle hy-drodynamics(SPH)method usually causes serious numerical dissipation at boundaries,which reduces the calculating accuracy of particle's density and pressure at boundaries.These influences lead to in-correct change of the volume of fluid,and then cause unrealistic simulation.In this paper,a method to solve the problem aforementioned using the combination of the SPH method and physical collision is given:the properties of particles far from the boundary will be calculated by the SPH method,and particles near the boundary will be given a static density,and their velocities and positions will be cal-culated by physical collision.During this process,a method to distinguish particles near or far from the boundary is proposed.In addition,Marching Cubes algorithm is accelerated.Compared with the simulation results,more accurate values of density and pressure are obtained by using the proposed method,which makes the volume of fluid get closer to exact value.
    • 汤雪萍; 鲁天龙; 黄平捷; 侯迪波; 张光新
    • 摘要: 面向河道突发污染源追踪定位需求,提出一种联合使用行为规划法和浓度梯度法的河道污染源追踪定位方法.设计2个模拟实验方案进行追踪搜索效果的分析与验证.利用河道污染物二维扩散模型仿真计算某河道污染物扩散数据,模拟移动监测小船对不同污染源位置的追踪路径和定位情况,对比分析了单一方法和联合方法在障碍物约束条件追踪搜索步数、路程、污染源定位精度等方面的优缺点.借助自主研发的小型移动式水质监测平台,进行避障算法和污染源追踪实验,验证结果表明,相比已有方法,所提方法更适用于复杂条件,且搜索效率更高.%A method for tracking and locating the emergency channel pollution source was put forward based on the improved behavior-based planning method and concentration gradient method.Two simulation programs were designed in order to analyze and verify the performance tracking and locating channel pollution source.The proposed method was validated in two-dimensional pollutant diffusion simulation in river channels,to simulate the tracking path and location of the mobile monitoring ship for different pollution sources.The advantages and disadvantages of single method and combined method were compared and analyzed in terms of the number of searching steps,distance and pollution positioning accuracy,in condition of obstacles.A small mobile water quality monitoring platform based on independent research and development was used to carry out the obstacle avoidance experiment and channel pollution source tracking and locating experiment.Results show that,the proposed method is more applicable to complex conditions and the search efficiency is higher than other existing methods.
    • 骆钊; 汪淳
    • 摘要: 沙土滑坡往往会造成重大的人身财产损失,研究这类土体大变形问题对防灾工程具有指导意义.光滑粒子流体动力学SPH(Smoothed Particle Hydrodynamics)方法是一种拉格朗日型无网格粒子法,十分适用于模拟大变形问题.在SPH方法中,合适的边界处理方法一直是个难点,传统的边界虚粒子法或排斥力法较难模拟复杂边界.本文引入了一种能处理任意形状边界的方法——统一半解析壁面边界条件处理方法USAW(unified semi-analytical wall boundary conditions),通过在控制方程中引入修正因子并保留边界面积分项来弥补边界缺失.为了更准确模拟问题域边界,提出无质量边界粒子的新概念.利用该方法成功模拟了土体滑坡算例,验证了方法的可靠性,并避免了边界零粒子层问题.通过数值模拟,分析了内摩擦角和黏聚力等土体物性参数对滑坡过程的影响.最后,应用该方法研究了滑坡冲击楔形体时的压力响应.%Landslides may cause serious loss of life and property.Study on the large deformation of soil has great significance to disaster protection engineering.Smoothed Particle Hydrodynamics(SPH),a Lagrangian mesh-free particle method,is suitable for solving such large deformation problems.However,boundary treatment is a key issue in SPH due to the Lagrangian nature of the method.It is difficult to simulate complex boundaries by traditional boundary treatment methods,such as the virtual particle method and the repulsive force method.In this paper,an approach for arbitrary boundaries,i.e.the unified semi-analytical wall(USAW)boundary condition,is employed to solve the particle deficiency problem near the boundary by the introduction of a correction factor and the boundary surface integral.To model the boundary of problem domain more precisely,boundary particles without mass are proposed.Landslides are simulated successfully by the new method,and comparisons with traditional boundary treatment approaches are made.It is found that our method can avoid the zero particle layer problem and is suitable for the simulation of arbitrary wall boundaries.Characteristics of soil dynamics in landsides with respect to some physical parameters,such as internal friction angle and cohesion,are revealed.At last,the method is applied to study the pressure response of a wedge impacted by the land-slide.
    • 段兴锋; 任鸿翔; 神和龙
    • 摘要: 为了实现小尺度范围流体场景的实时、真实感模拟,采用弱可压SPH方法对水体进行建模,提出了流体计算的CPU-GPU混合架构计算方法.针对邻域粒子查找算法影响流体计算效率的问题,采用三维空间网格对整个模拟区域进行均匀网格划分,利用并行前缀求和和并行计数排序实现邻域粒子的查找.最后,采用基于CUDA并行加速的Marching Cubes算法实现流体表面提取,利用环境贴图表现流体的反射和折射效果,实现流体表面着色.实验结果表明,所提出的流体建模和模拟算法能实现小尺度范围流体的实时计算和渲染,绘制出水的波动、翻卷和木块在水中晃动的动态效果,当粒子数达到1 048 576个时,GPU并行计算方法相较CPU方法的加速比为60.7.
    • 张吉法; 胡斌; 徐东亮; 张小玉; 李卓球
    • 摘要: 为规划不连续预浸丝束在构件曲面上的合理排布形式,分析构件外形、预浸丝束变形和铺层力学方向对构件曲面上铺放路径规划的影响,提出一种工程实用的铺放线型规划方法。分别计算当前路径点的力学方向和材料容许铺放方向相对于测地线方向的偏角,通过偏角比例控制系数来确定多约束条件下的铺放方向,依次求得新的路径点,从而实现构件曲面的铺放路径规划;以曲面均匀铺满为目标,引入重叠系数进行线型的覆盖性分析,计算丝束增减的合理位置,完成构件曲面的铺放线型规划。以某自由曲面铺放线型规划为例,验证了该规划方法的有效性。%To plan a reasonable placement pattern, this paper analyzes the influence of component surface shape, deformation of preimpregnated fiber tows and mechanics direction of placement layers on planning placement routes on the meshed surface, and presents a practical engineering approach for pattern planning. The deflection angles between geodesic direction and mechanical direction and allowable placement direction are calculated, respectively. Then, the multi⁃constraint placement directions are determined by proportional control coefficient of the deflection angles, and a new route point is obtained in turn. The placement route planning is implemented on the surface. In addition, to achieve a uniform covering surface, the overlap coefficient to the coverage analysis of placement pattern is introduced and the reasonable positions of increasing or decreasing fiber tows are calculated. Thus, the placement pattern planning is completed on the component surface. A placement pattern planning on a free form surface, for example, is used to verify the validity of these methods.
    • 胡建伟; 曹娟
    • 摘要: 通过对彩墨画创作过程的模拟,提出一种基于参考图像的彩墨画快速渲染算法.其模拟过程分为铺底模拟和细节刻画两个阶段.在铺底阶段,利用平均曲率流与冲击滤波的组合对图像进行细节简化,并通过对颜色空间的截取和拉伸数字模拟彩墨画的留白特征,同时提供基于PatchMatch算法的颜色学习着色方法;在细节刻画阶段,针对墨水的扩散现象提出一个随机模拟扩散公式,并给出模拟彩墨画描边手法的边界处理方法,最后进行纸张效果合成.实验结果表明,该算法能够快速地将参考图像渲染成具有彩墨画风格的艺术作品.
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