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METHOD OF VIRTUAL SPORTS GAMBLING BETWEEN ENTITIES PERFORMING IN SEPARATE REAL-WORLD EVENTS
METHOD OF VIRTUAL SPORTS GAMBLING BETWEEN ENTITIES PERFORMING IN SEPARATE REAL-WORLD EVENTS
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机译:在单独的真实事件中表演的实体之间虚拟体育赌博的方法
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摘要
A method of gambling. The method comprises the following steps: a computer system in communication with at least a first external data source, receives in real time at least some of a first data which represent one or more discrete occurrences commonly occurring in a first real-world event involving at least two entities. The computer system also receives in real time second data from the first or a second data source which represent of one or more discrete occurrences from a second real-world event involving at least two entities. The second data represents one or more discrete occurrences of the same general kind as that represented by the said first data. A game generator unit which, when provided with details of the entities and the real-world events they are involved in, generates a set of one or more virtual events between at least one of the entities involved in the first real-world event, and one of the entities involved in the second real-world event. The game generator unit then compiles a set of one or more wagers each having an odds value for each said virtual event. The wagers involve an outcome comprising at least one of an additive or comparative measure of discrete occurrences having occurred in the respective first and second real-world events but reattributed the virtual event and/or the respective entities involved in said virtual event.
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