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Streaming media transmission method and client applied to virtual reality technology

机译:流媒体传输方法和客户端应用于虚拟现实技术

摘要

Embodiments of the present invention describe streaming media transmission methods and apparatus applied to a virtual reality technology. A method for streaming media transmissions may include sending a media information obtaining request to a server, where the media information obtaining request includes client capability information and auxiliary information, the client capability information indicates that the client supports reception of data pushed by the server, and the auxiliary information indicates an attribute that the client supports virtual reality presentation. The method may also include receiving a media presentation description and media data, where the media presentation description and the media data are sent by the server after the server responds to the media information obtaining request. According to the streaming media transmission methods and apparatus applied to a virtual reality technology in the embodiments of the present invention, a transmission delay can be reduced, and transmission efficiency can be improved.
机译:本发明的实施例描述了应用于虚拟现实技术的流媒体传输方法和装置。用于流媒体传输的方法可以包括向服务器发送媒体信息获取请求,其中媒体信息获取请求包括客户端能力信息和辅助信息,客户端能力信息指示客户端支持服务器推动的数据的接收,以及辅助信息指示客户端支持虚拟现实演示的属性。该方法还可以包括接收媒体呈现描述和媒体数据,其中在服务器响应媒体信息获取请求之后由服务器发送媒体呈现描述和媒体数据。根据施加到虚拟现实技术的流媒体传输方法和装置在本发明的实施例中,可以减少传输延迟,并且可以提高传输效率。

著录项

  • 公开/公告号US11095936B2

    专利类型

  • 公开/公告日2021-08-17

    原文格式PDF

  • 申请/专利权人 HUAWEI TECHNOLOGIES CO. LTD.;

    申请/专利号US201916503565

  • 发明设计人 PEIYUN DI;QINGPENG XIE;

    申请日2019-07-04

  • 分类号H04N21/438;H04L29/06;H04N21/235;H04N21/258;H04N21/422;H04N21/4728;

  • 国家 US

  • 入库时间 2022-08-24 20:37:03

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