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Learning by providing compensation for secondary applications, raising the learning motivation

机译:通过为辅助应用提供补偿来学习,提高学习动机

摘要

The present invention relates to a learning aid application that increases motivation by providing a reward for learning, and allows a user to set and achieve a target time by a stopwatch, or to receive a reward when a predetermined time is updated, and a user by a planner By making a daily plan and being able to receive rewards according to the degree of achievement, and by allowing users to receive rewards while taking a break through the game through mini-games, the problem that there is no continuous motivational element to the user is solved. This is to solve the problem that users do not have a constant motivating factor. That is, the present invention is a stopwatch configured to receive a coin that can be used in the application by measuring the user's study time so that the user can receive a reward when a user sets a target time or updates a certain time in an educational application. A planner configured to receive coins that can be used in the application according to the achievement rate of the plan entered in the planner so that users can make a daily plan and receive rewards according to the achievement level, a simple plan that allows users to take a break through the game and receive rewards. It is composed of a casual, puzzle game in the form of a mini-game that is configured to receive coins that can be used within the application when a certain score is reached. Accordingly, the present invention enables the user to set and achieve a target time by means of a stopwatch, or to receive a reward when renewing a certain time, and by a planner, the user can make a daily plan and receive compensation according to the degree of achievement. , By allowing the user to receive rewards while taking a break through the game through the mini-game, the problem that the user does not have a continuous motivational element is solved, thereby solving the problem that there is no continuous motivational element for the existing user. To have.
机译:本发明涉及一种通过提供学习奖励来提高动力的学习辅助应用程序,并且允许用户通过秒表来设置和实现目标时间,或者在更新预定时间时接收奖励,以及用户通过制定日常计划并能够根据成就度获得奖励,并通过允许用户通过迷你游戏突破游戏的同时获得奖励,这是一个没有连续动机元素的问题用户已解决。这是为了解决用户没有持续激励因素的问题。也就是说,本发明是一种秒表,其被配置为通过测量用户的研究时间来接收可以在应用中使用的硬币,使得用户可以在用户在教育中设置目标时间或更新一定时间时的奖励应用。一个规划器,被配置为根据计划员输入的计划的成就率接收可在应用程序中使用的硬币,以便用户可以根据成就水平进行日常计划并获得奖励,这是一个允许用户采取的简单计划休息通过游戏并获得奖励。它由一个迷你游戏形式的休闲益智游戏组成,该游戏被配置为在达到特定分数时接收可在应用中使用的硬币。因此,本发明使用户能够通过秒表来设置和实现目标时间,或者在续订一定时间时接收奖励,并且由策划仪,用户可以进行每日计划并根据所在的补偿成就程度。 ,通过允许用户在通过迷你游戏休闲通过游戏的同时接收奖励,解决了用户不具有连续动力元件的问题,从而解决了现有的连续动力元件的问题用户。具有。

著录项

  • 公开/公告号KR20210026024A

    专利类型

  • 公开/公告日2021-03-10

    原文格式PDF

  • 申请/专利权人 변정원;설초희;

    申请/专利号KR1020190106222

  • 发明设计人 변정원;설초희;

    申请日2019-08-29

  • 分类号G06Q50/20;G04F10;G06Q30/02;H04M1/725;

  • 国家 KR

  • 入库时间 2024-06-14 21:21:32

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