An educational device for motivating, monitoring and rewarding children's task performance or the like, that is motivational, fun and easy to use, in a continuous game format. A learning system 8 is typically comprised of a base material 10, having a plurality of sides and edges, with one side designated as a playing surface 12, on which is demarcated an area resembling a road 14 in a continuous circuit form. The system 8 can be mounted to any flat vertical surface by means of mounting pads 36. Loop fastener material 18a is attached to a plurality of discrete areas 16a within the road area 14, and the discrete areas 16a are organized into a circuitous route. A second plurality of discrete areas 16b with loop fastener material 18b attached, form temporary playing piece 32 waiting areas. The system 8 utilizes separate areas 20 and 22 to identify the start and reward positions 20 and 22. Hook fastener material 34 affixed to a playing piece 32 allows the playing piece 32 to be attached to the loop fastener material 18a and 18b of discrete areas 16a and 16b. A plurality of hooks 26 is attached to the base material 10 by means of mounting pads 36. A plurality of chore cards 28 is used to delegate tasks to be accomplished by the participant. A plurality of banking cards 38 is used by participants to record their rewards earned by task completions. Chore cards 28 and banking cards 18 are stored on the hooks 26.
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