首页> 外国专利> EDUCATIVE ENTERTAINING TOYS ON THE PRINCIPLE OF MAGNET (THE NATURAL PHENOMENON OF POLES ENABLING ANIMATION OF HUMAN, ANIMAL AND PLANT FIGURES)

EDUCATIVE ENTERTAINING TOYS ON THE PRINCIPLE OF MAGNET (THE NATURAL PHENOMENON OF POLES ENABLING ANIMATION OF HUMAN, ANIMAL AND PLANT FIGURES)

机译:磁铁原理上的教育性娱乐玩具(极多的自然现象,使人,动物和植物的形象动画化)

摘要

Toys using the phenomenon of magnetism, magnetic fields + -, when the poles of opposite sign produce attracting forces and the poles of the same sign repelling forces. A. Goat and cabbage - Placing a magnet with pole (+ or -) at the mouth of the "goat" figure and placing a magnet on the "cabbage" figure, we get a disposition of magnetic fields + - or ++ (- -). With respect to the already mentioned phenomenon of attracting and repelling forces between the magnetic poles, we get situations in which the toy animates real events from the animal world, for example at the position +- the goat grabs the cabbage , at the position ++ (- -) the goat's head removes the from the cabbage. By animating the events from the real world, using a playing field, dice and rules of the game we travel over the numbered field from the start to the goal. The playing field consists of wavy blades which contribute to a better appearance, facilitate the recognition of the numbered positions and help the motorically handicapped people achieve a more precise locating of the figures. B. A pair of dogs - multicoloured and separable figures - a pair of dogs. In each figure pole + is built into the head and pole - at the buttocks. The phenomenon of magnetism here creates animation from the dog's world. The dogs remove their muzzles while they are smelling one another's buttocks. C. A pair of rams - multicoloured and separable figures- a pair of rams. In these, in one figure pole + is built into the head and pole - into the buttocks, while in the other figure from the pair just the opposite is done. The phenomenon of magnetism makes the rams bump one into another and fight with horns. Possible material for making the figures: besides the magnets, multicoured wood, or multicoloured health-benign plastics.
机译:玩具使用磁性现象,即正负号的磁极产生吸引力,而正负号的磁极产生排斥力的磁场-。 A.山羊和白菜-在“山羊”图形的嘴上放置一个带有极点(+或-)的磁体,然后在“白菜”图形上放置一个磁体,可以得到磁场+-或++(- -)。关于已经提到的磁极之间的吸引力和排斥力现象,我们得到了这样的情况:玩具对动物世界的真实事件进行动画处理,例如在位置+-山羊抓白菜,在位置++ (--)山羊的头从白菜中取出。通过使用比赛场地,骰子和游戏规则对现实世界中的事件进行动画处理,我们从头到尾遍历了编号字段。比赛场地由波浪形的叶片组成,这些叶片有助于改善外观,便于识别编号的位置,并帮助行动不便的人更精确地定位人物。 B.一对狗-多彩多姿且可分离的人物-一对狗。在每个图中,杆头和杆头-臀部都内置有杆+。磁性现象在这里创造了来自狗世界的动画。当它们闻到彼此的臀部时,狗将它们的枪口移开。 C.一对公羊-多彩多姿且可分离的人物-一对公羊。在这些图中,杆头和杆子-臀部中建有杆+,而在这对图中的另一杆中,正好相反。磁性现象使撞锤彼此撞撞并与角争斗。制作图形的可能材料:除了磁铁,多固化木材或多色健康塑料。

著录项

  • 公开/公告号SI9700254A

    专利类型

  • 公开/公告日1998-02-28

    原文格式PDF

  • 申请/专利权人 KAVCIC ANDREJ;

    申请/专利号SI19970000254

  • 发明设计人 KAVCIC ANDREJ;

    申请日1997-09-30

  • 分类号A63H13/02;A63H33/26;

  • 国家 SI

  • 入库时间 2022-08-22 02:56:28

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