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SEQUENTIAL READ METHOD FOR COMPUTER GAME, AND RECORDING MEDIUM USING THE SEQUENTIAL READ METHOD

机译:用于计算机游戏的顺序读取方法,以及使用该顺序读取方法记录介质

摘要

PROBLEM TO BE SOLVED: To provide a sequential read method for a computer game with which high quality images are sequentially displayed, without repeated use, and an always new picture is provided, and to provide a recording medium which uses the sequential read method. SOLUTION: In the method for reading and displaying data concerning a game from a storage device in a game developed and executed on a computer screen, when data are read from the storage device into a memory which resides permanently on a computer, field data which are made resident on the memory and displayed on the screen are divided into a plurality of grids and then read. The field data of grids read previously are destructed from the memory, in matching with the progress of the game of a player, and next field data are newly read in the memory.
机译:解决的问题:提供一种用于计算机游戏的顺序读取方法,利用该方法顺序显示高质量图像,而无需重复使用,并且提供总是新的图片,并且提供一种使用该顺序读取方法的记录介质。解决方案:在计算机屏幕上开发和执行的游戏中,从存储设备读取和显示与游戏有关的数据的方法中,当将数据从存储设备读取到永久驻留在计算机中的存储器中时,使驻留在存储器中并显示在屏幕上的图像分成多个网格,然后读取。与玩家的游戏进度匹配,从存储器中破坏先前读取的网格的场数据,并且在存储器中新读取下一场数据。

著录项

  • 公开/公告号JP2002202770A

    专利类型

  • 公开/公告日2002-07-19

    原文格式PDF

  • 申请/专利权人 GENKI KK;

    申请/专利号JP20000402486

  • 发明设计人 HAMAGAKI HIROSHI;

    申请日2000-12-28

  • 分类号G09G5/00;A63F13/00;G06F3/153;G06F12/00;

  • 国家 JP

  • 入库时间 2022-08-22 00:58:24

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