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Using render bin parallelism for rendering scene graph based graphics data
Using render bin parallelism for rendering scene graph based graphics data
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机译:使用渲染仓并行性渲染基于场景图的图形数据
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摘要
A system and method for rapid processing of scene-graph-based data and/or programs using a render bin is disclosed. In one embodiment, the system may be configured to generate a plurality of structures and thread that manage the data originally received as part of the scene graph. The structures and threads may be configured to convey information about state changes through the use of messaging. The system may include support for messaging between threads, messaging with time and/or event stamps, epochs to ensure consistency, and ancillary structures such as render-bins, geometry structures, and rendering environment structures. One of the structures may be a render bin that may be used to implement parallel rendering.
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