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GAME MACHINE, METHOD OF PRESENTING DRAMATIC EFFECT OF GAME MACHINE, AND SERVER

机译:游戏机,呈现游戏机的戏剧效果的方法以及服务器

摘要

PROBLEM TO BE SOLVED: To provide a game machine capable of increasing a player's anticipation of the development of a game and significantly improving the attraction of the game. SOLUTION: The game machine has a display part and a speaker which can output a sound for bringing the stereophonic effect, and displays an advance notice character image which previously notifying a player of the reliability of generation of a possible ready-to-win state and/or the reliability of generation of a possible jackpot condition. In the game machine, one or at least two advance notice character images among a plurality of advance notice character images are displayed, and before the one or at least two advance notice character images are displayed, the voices of the plurality of advance notice characters and/or the sound connected to the plurality of advance notice characters are outputted in the stereophonic effective sound, implying the presence of the plurality of advance notice characters. In addition, it is previously notified by the stereophonic effective sound that one or at least two advance notice characters will be displayed.
机译:要解决的问题:提供一种游戏机,该游戏机能够提高玩家对游戏开发的预期并显着提高游戏的吸引力。解决方案:游戏机具有显示部件和扬声器,扬声器可以输出声音以产生立体声效果,并显示预先通知字符图像,该图像预先通知玩家生成可能的胜利状态的可靠性,以及/或可能的累积奖金条件产生的可靠性。在游戏机中,显示多个预告角色图像中的一个或至少两个预告角色图像,并且在显示一个或至少两个预告角色图像之前,多个预告角色的声音和/或者以立体声有效声音输出连接到多个预先通知字符的声音,这意味着存在多个预先通知字符。另外,预先通过立体声有效声音通知将显示一个或至少两个预告字符。

著录项

  • 公开/公告号JP2003144707A

    专利类型

  • 公开/公告日2003-05-20

    原文格式PDF

  • 申请/专利权人 ARUZE CORP;

    申请/专利号JP20010352295

  • 发明设计人 OKADA KAZUO;

    申请日2001-11-16

  • 分类号A63F7/02;A63F13/00;A63F13/12;

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