首页> 外国专利> GAME MACHINE, GAME METHOD AFTER SHIFTING TO PROBABILITY FLUCTUATION STATE IN GAME MACHINE, STORAGE MEDIUM AND SERVER

GAME MACHINE, GAME METHOD AFTER SHIFTING TO PROBABILITY FLUCTUATION STATE IN GAME MACHINE, STORAGE MEDIUM AND SERVER

机译:游戏机,转移到游戏机中的概率波动状态之后的游戏方法,存储介质和服务器

摘要

PROBLEM TO BE SOLVED: To provide a game machine giving the impression of newness unlike a conventional game, improving the satisfaction of a player, making a state advantageous to the player easy to obtain thereby enabling the player to fully enjoy a game.;SOLUTION: In the case that a game ball enters or passes through a winning port or a passing gate under a prescribed condition after shifting to a probability fluctuation state, a plurality of fluctuating identification information images are stopped at a prescribed combination to shift to the probability fluctuation state again.;COPYRIGHT: (C)2003,JPO
机译:要解决的问题:提供一种游戏机,给人以不同于常规游戏的新颖感,提高玩家的满意度,使对玩家有利的状态易于获得,从而使玩家能够充分享受游戏的乐趣。在游戏球转移到概率波动状态之后,在规定条件下游戏球进入或经过获胜端口或通过门的情况下,以预定组合停止多个波动的识别信息图像,以转移到概率波动状态。再次;版权所有:(C)2003,日本特许厅

著录项

  • 公开/公告号JP2003000898A

    专利类型

  • 公开/公告日2003-01-07

    原文格式PDF

  • 申请/专利权人 ARUZE CORP;

    申请/专利号JP20010191751

  • 发明设计人 SUDO SATOSHI;

    申请日2001-06-25

  • 分类号A63F7/02;

  • 国家 JP

  • 入库时间 2022-08-22 00:12:18

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