首页>
外国专利>
Method and apparatus for implementing in video a secondary game responsive to player interaction with a primary game
Method and apparatus for implementing in video a secondary game responsive to player interaction with a primary game
展开▼
机译:用于响应于玩家与主要游戏的交互而在视频中实现次要游戏的方法和装置
展开▼
页面导航
摘要
著录项
相似文献
摘要
A method for operating a group of gaming machines interconnected by a network to play both primary and secondary games from the machines. Each of the gaming machines has a primary game associated with it. Play is allowed to occur on the gaming machines while a triggering event is detected. In a preferred embodiment, the triggering event is detected by monitoring an operating parameter of the gaming machines over the network, such as total coins played. A predetermined criterion or threshold is set for the operating parameter and, if the operating parameter meets the predetermined criterion, a triggering event signal is sent through the network. Upon the occurrence of the triggering event, a secondary game is initiated from a selected one of the gaming machines whereby the secondary game is common to the group of gaming machines. The secondary game is most preferably a wheel-of fortune-type game and is displayed in common to all of the machines and local spectators on a plasmabased display monitor of the type marketed by Fujitsu under their Plasmatron TM brand. Driving the plasma-based monitor is an animation computer that contains software coded animation programs for displaying the wheel-of fortune and related audio/video events responsive to a stand-alone bonus server (SBS).
展开▼