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Method for controlling movement of viewing point of simulated camera in 3D video game, and 3D video game machine

机译:在3d视频游戏中控制模拟摄像机视点移动的方法和3d视频游戏机

摘要

A 3D game machine is provided with a monitor (11) provided at a specified height position of a casing (10) for displaying images, a game control unit (100) for controlling the progress of a game, and an image control unit (110) for generating a 3D image viewed from a viewing point of a simulated camera and displacing it as a game image on a screen of the monitor (11). A transverse position and a height position of the head of a game player located in a play area before the screen of the monitor (11) are detected using one ultrasonic transmitter (31) and two ultrasonic receivers (32,33), and the viewing point of the simulated camera is so moved as to follow a displacing direction and a displacing amount of the detected position of the game player's head. IMAGE
机译:3D游戏机在其图像显示用壳体(10)的规定的高度位置设置有监视器(11),控制游戏进程的游戏控制部(100)和图像控制部(110)。 ),以生成从模拟摄像机的视角观看的3D图像,并将其作为游戏图像放置在监视器(11)的屏幕上。使用一个超声波发射器(31)和两个超声波接收器(32,33)检测位于监视器(11)的屏幕之前的游戏区域中的游戏者的头部的横向位置和高度位置,并观察模拟摄像机的点的移动要遵循游戏者头部的检测位置的位移方向和位移量。 <图像>

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