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PERFORMANCE-DRIVEN FACIAL ANIMATION TECHNIQUES

机译:性能驱动的面部动画技术

摘要

A method of generating a facial animation sequence comprising the steps of: a) observing a real facial image sequence - the original image sequence - and capturing the information generated thereby; b) aligning another facial image - the end image - in an appropriate manner co-ordinate-wise with the original one; c) analysing the information from the original image sequence mathematically; and d) using the results so obtained to drive the movements which generate the end image sequence. Principal components analysis is applied to successive frames from the original image sequence to generate the necessary co-ordinate frames characterising an individual's permissible facial actions and the resulting new sequence is then projected into the thus-defined co-ordinate frames to drive the end image accordingly. Alternatively the necessary vectorisations are generated by non-PCA-based analytical tecniques in which the analysis proceeds from vectorial bases.
机译:一种产生面部动画序列的方法,包括以下步骤:a)观察真实的面部图像序列-原始图像序列-并捕获由此产生的信息; b)以适当的方式与原始人脸对齐另一个人脸图像-最终图像; c)数学分析来自原始图像序列的信息; d)使用如此获得的结果来驱动产生最终图像序列的运动。对来自原始图像序列的连续帧进行主成分分析,以生成必要的坐标帧,以表征个人的允许面部动作,然后将得到的新序列投影到由此定义的坐标帧中,从而驱动最终图像。可选地,必要的矢量化是通过非基于PCA的分析技术生成的,其中分析从矢量基础上进行。

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