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method and device for texturabbildung and other applications of skalarfeldern on unterteilungsoberflu00e4chen in rechnergraphik and animation
method and device for texturabbildung and other applications of skalarfeldern on unterteilungsoberflu00e4chen in rechnergraphik and animation
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机译:方法和设备的图形化以及斯卡拉尔费尔德在无纸化动画和动画中的应用
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摘要
Three related methods are disclosed for defining smooth scalar fields on arbitrary polygonal meshes which can be consistently carried through the subdivision process allowing one to define and compute the value of scalar fields over an arbitrarily dense set of points on the limit surface. Applications of these techniques in computer graphics and computer animation include: (1) the definition of pseudo-coordinates for use in parametric shading including texture mapping; (2) the assignment of smoothly varying articulation weights over the control points of a model to more efficiently define the transformation of a highly detailed object or character under specific animation controls; and (3) the assignment of smoothly varying local parameters for specifying the local behavior of dynamic or quasi-static objects or surfaces.
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