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Video game system, character action control method, and readable storage medium storing character action control program
Video game system, character action control method, and readable storage medium storing character action control program
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机译:视频游戏系统,角色动作控制方法和存储角色动作控制程序的可读存储介质
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摘要
A main character G is displayed in the center of a screen, an option character C is displayed at the lower right side of the main character G, and an enemy character N is displayed at an upper right part of the screen. FIG. 7A shows a state where the enemy character N is locked by operation of a game player and a lock mark L is displayed, and FIG. 7B shows a state where the option character C is attacking the enemy character N in response to another operation of the game player. A game can be made more interesting and ingenious by letting the game player involve in the actions of the option character which is a follower character of the main character.
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