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Video game system, character action control method, and readable storage medium storing character action control program

机译:视频游戏系统,角色动作控制方法和存储角色动作控制程序的可读存储介质

摘要

A main character G is displayed in the center of a screen, an option character C is displayed at the lower right side of the main character G, and an enemy character N is displayed at an upper right part of the screen. FIG. 7A shows a state where the enemy character N is locked by operation of a game player and a lock mark L is displayed, and FIG. 7B shows a state where the option character C is attacking the enemy character N in response to another operation of the game player. A game can be made more interesting and ingenious by letting the game player involve in the actions of the option character which is a follower character of the main character.
机译:主角色G显示在屏幕的中央,选项角色C显示在主角色G的右下侧,而敌方角色N显示在屏幕的右上部分。图。 7 A示出了通过游戏者的操作将敌方角色N锁定并显示锁定标记L的状态。 7 B示出了一种状态,其中选项角色C响应于游戏者的另一操作攻击敌人角色N。通过使游戏者参与作为主要角色的跟随者角色的选择角色的动作,可以使游戏变得更加有趣和独创。

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