A method and system is provided for a virtual game world in which multiple players may play a plurality of games. Each player has a persistent and dynamic virtual identity that is relevant to and effected by the player's activity in each of the games. The games provide the opportunity for the various players to interact with each other, regardless of the actual physical location of the respective players. Preferably, the games provide the opportunity for players to cheat, including conspiring to cheat among multiple players, and accuse other players of cheating. Cheating and accusation of cheating may have positive or negative consequences to the respective players.The games, which are located at specific locations in the virtual world, are preferably provided with location-specific information from the corresponding locations in the real world.
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