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Tool for authoring media content for use in computer applications or the likes and method therefore

机译:创作用于计算机应用程序或类似物中的媒体内容的工具及其方法

摘要

A method in a computer system for authoring media content for a computer application is provided. The authoring is accomplished by making use of a hierarchical structure including media objects, containers to group objects, and meta-containers to group containers and objects, where the media objects are working copies of provided media files. The hierarchical structure is such that when a property or behaviour is assigned to a container, this property is automatically shared to the objects and container therein. Similarly, the containers and objects included in a meta-container share the properties and behaviours assigned to their parent meta-container. Such a method and system can be implemented as an audio authoring tool for video game where a higher-level additional hierarchical structure is provided on top of a lower-level hierarchical structure to route sound assets organized and characterized through the lower-level hierarchy. The result of the authoring process is store in media banks which contains optimized information to be used by the computer application.
机译:提供了一种在计算机系统中用于为计算机应用创作媒体内容的方法。通过使用包括媒体对象,用于对对象进行分组的容器以及用于对容器和对象进行分组的元容器的分层结构来完成创作,其中媒体对象是所提供媒体文件的工作副本。分层结构使得当将属性或行为分配给容器时,该属性会自动共享给其中的对象和容器。类似地,包含在元容器中的容器和对象共享分配给其父元容器的属性和行为。可以将这种方法和系统实现为视频游戏的音频创作工具,其中,在较低级别的层次结构之上提供较高级别的附加层次结构,以路由通过较低级别的层次结构组织和表征的声音资产。创作过程的结果存储在媒体库中,其中包含要由计算机应用程序使用的优化信息。

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