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Video game system, character action control method, and readable storage medium storing character action control program

机译:视频游戏系统,角色动作控制方法和存储角色动作控制程序的可读存储介质

摘要

A main character G is displayed in the center of a screen, an option character C is displayed at the lower right side of the main character G, and an enemy character N is displayed at an upper right part of the screen. FIG. 7A shows a state where the enemy character N is locked by operation of a game player and a lock mark L is displayed, and FIG. 7B shows a state where the option character C is attacking the enemy character N in response to another operation of the game player. A game can be made more interesting and ingenious by letting the game player involve in the actions of the option character which is a follower character of the main character. IMAGE
机译:主角色G显示在屏幕的中央,选项角色C显示在主角色G的右下侧,而敌方角色N显示在屏幕的右上部分。图。图7A示出了通过游戏者的操作锁定敌方角色N并且显示了锁定标记L的状态。图7B示出了响应于游戏者的另一操作,选择角色C攻击敌人角色N的状态。通过使游戏者参与作为主要角色的跟随者角色的选择角色的动作,可以使游戏变得更加有趣和独创。 <图像>

著录项

  • 公开/公告号EP1213044B1

    专利类型

  • 公开/公告日2008-05-14

    原文格式PDF

  • 申请/专利权人 KONAMI CORPORATION;

    申请/专利号EP20010122506

  • 发明设计人 YAMAMOTO MASAHIRO;HISAI KENTARO;

    申请日2001-09-21

  • 分类号A63F13;A63F13/10;

  • 国家 EP

  • 入库时间 2022-08-21 19:59:41

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