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METHOD FOR PRODUCING A PATTERN decal with the students and develop information to the utensils for the development of intellectual abilities of children of preschool and school age
METHOD FOR PRODUCING A PATTERN decal with the students and develop information to the utensils for the development of intellectual abilities of children of preschool and school age
1.method u0438u0437u0433u043eu0442u043eu0432u043bu0435u043du0438u00a0 drawing u0434u0435u043au043eu043bu0438 on the vessel, including the formation of image and its transfer to the surface of the u0434u0435u043au043eu0440u0438u0440u0443u0435u043cu043eu0433u043e u0438u0437u0434u0435u043bu0438u00a0, u043eu0442u043bu0438u0447u0430u044eu0449u0438u0439u0441u00a0, u0434u043bu00a0 achievement u0436u0435u043du0438u00a0 effect u043eu0431u0443u0447u0435u043du0438u00a0 basic knowledge and u0440u0430u0437u0432u0438u0442u0438u00a0 intellectual ability of children of pre-school and school age figure u0434u0435u043au043eu043bu0438 u0432u044bu043fu043eu043bu043du00a0u044eu0442 as u0434u0435u043au043eu0440u0430u0442u0438u0432 but with the technical u043du043eu0441u0438u0442u0435u043bu00a0 cognitive, educational,intellectually progressive gaming information and symbols, in the choice of painting u0434u0435u043au043eu043bu0438 use approved by the government of u043eu0431u0443u0447u0435u043du0438u00a0 de tae pre-school and school-age children, all the drawings u0433u0440u0443u043fu043fu0438u0440u0443u044eu0442 on certain u0441u0435u0440u0438u00a0u043c, u043au0430u0436u0434u0430u00a0 u0441u0435u0440u0438u00a0 drawings contains a visual element and the u043bu00a0u0435u0442 thematic focus serieswhen forming the image using a personal computer, which u043eu0441u0443u0449u0435u0441u0442u0432u043bu00a0u044eu0442 design drawing u0434u0435u043au043eu043bu0438, prepare the layout drawing and layout the future of u0434u0435u043bu0438u00a0, u043eu0441u0443u0449u0435u0441u0442u0432u043bu00a0u044eu0442 transposition pattern u0434u0435u043au043eu043bu0438 at the u0438u0437u0434u0435u043bu0438u00a0, choose the best option u0434u0435u043au043eu0440u0438u0440u043eu0432u0430u043du0438u00a0 surface u0438u0437u0434u0435u043bu0438u00a0, u0434u043bu00a0 printing image u0434u0435u043au043eu043bu0438 coi u043eu043bu044cu0437u0443u044eu0442 color printer with digital controlwhich u043eu0441u0443u0449u0435u0441u0442u0432u043bu00a0u044eu0442 printing u043eu0434u043du043eu0446u0432u0435u0442u043du043eu0433u043e or u043cu043du043eu0433u043eu0446u0432u0435u0442u043du043eu0433u043e image with the corresponding cognitive, educational, intellectual, and promotes the game in formation and symbols, u043eu0441u0443u0449u0435u0441u0442u0432u043bu00a0u044eu0442 transfer pattern on the surface of u0434u0435u043au043eu043bu0438 u0438u0437u0434u0435u043bu0438u00a0 and u043fu0440u043eu0432u043eu0434u00a0u0442 u0438u0437u0434u0435u043bu0438u00a0 baking.with so u0438u0437u0434u0435u043bu0438u00a0 is used as a demonstration of the u0434u043bu00a0 u043eu0431u0443u0447u0435u043du0438u00a0 basic knowledge and intellectual u0440u0430u0437u0432u0438u0442u0438u00a0 pre-school children and school age.;2. method u0438u0437u0433u043eu0442u043eu0432u043bu0435u043du0438u00a0 drawing u0434u0435u043au043eu043bu0438 on p.1, u043eu0442u043bu0438u0447u0430u044eu0449u0438u0439u0441u00a0, u0434u043bu00a0 u043eu0431u0435u0441u043fu0435u0447u0435u043du0438u00a0 information and cognitive u0432u043eu0437u0434u0435u0439u0441u0442u0432u0438u00a0, u043fu043eu0432u044bu0448u0435u043du0438u00a0 intellectual capacity of the child, the search for and identification u0440u0435u0431u0435u043d com developing information in the design drawing u0434u0435u043au043eu043bu0438 use proverbs, sayings, slogans, various geometric figures, mathematical formulas, rice u043du043au0438, stylized u043eu0431u043eu0437u043du0430u0447u0435u043du0438u00a0,the characteristic u0434u043bu00a0 different areas of human knowledge, such as mathematics, chemistry, russian u00a0u0437u044bu043au0430, geography, geometry, and trigonometry, history and so on.;3. method u0438u0437u0433u043eu0442u043eu0432u043bu0435u043du0438u00a0 drawing u0434u0435u043au043eu043bu0438 on p.1, u043eu0442u043bu0438u0447u0430u044eu0449u0438u0439u0441u00a0, u0434u043bu00a0 u0434u043eu0441u0442u0438u0436u0435u043du0438u00a0 game u0432u043eu0437u0434u0435u0439u0441u0442u0432u0438u00a0, u0444u043eu0440u043cu0438u0440u043eu0432u0430u043du0438u00a0 logical u043cu044bu0448u043bu0435u043du0438u00a0, u0444u043eu0440u043cu0438u0440u043eu0432u0430u043du0438u00a0 research abilities, the ability to u00a0u0441u043du0435u043du0438u044e and discovering the unknown child patterns in the development of drawing u0434u0435u043au043eu043bu0438 use u0438u0437u043eu0431u0440u0430u0436u0435u043du0438u00a0 animals, fairy tale characters, u043fu043eu043fu0443u043bu00a0u0440u043du044bu0445 u043bu0438u0447u043du043eu0441u0442u0435 s, which are combined with the gaming business.;4. method u0438u0437u0433u043eu0442u043eu0432u043bu0435u043du0438u00a0 drawing u0434u0435u043au043eu043bu0438 on 1, u043eu0442u043bu0438u0447u0430u044eu0449u0438u0439u0441u00a0 what design pattern using the words, the phrases and the russian and foreign u00a0u0437u044bu043au0430u0445.;5. method u0438u0437u0433u043eu0442u043eu0432u043bu0435u043du0438u00a0 drawing u0434u0435u043au043eu043bu0438 on 1, u043eu0442u043bu0438u0447u0430u044eu0449u0438u0439u0441u00a0, decorated with u0438u0437u0434u0435u043bu0438u00a0 is used as a demonstration vehicle, u0441u043eu0441u0442u043eu00a0u0449u0435u0435 of illustrative and text material, by which u043eu0441u0443u0449u0435u0441u0442u0432u043bu00a0u044eu0442 verbal and visual learning and which develops influence on the child.
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